Budget: 8000 UAH Deadline: 1 day
Good day. I am ready to complete this project; I have extensive experience in developing various applications.
I need an Android application that works as a SIP client and can be remotely controlled via a SIP server (for example, Asterisk).
The application should be able to automatically make calls, receive commands from the server, and execute calls without user involvement.
## Main Requirements
* SIP support (UDP/TCP/TLS), preferably PJSIP or Linphone SDK.
* Execution of remote commands: outgoing call, auto-answer, call drop.
* Background operation, auto-start after reboot.
* Minimal interface (input SIP data, status, license check).
* Scalability: stable operation of 100–1000 devices.
* Ability for remote monitoring of device status.
## Licensing
A commercial licensing system is needed:
* Activation code.
* Device limit per license (for example, 50).
* Server-side license verification.
* Ability to sell the product to clients.
## Backend
* A small server for license verification and device monitoring.
* Integration with Asterisk (the server is already available).
## What I Expect
* Source code.
* APK.
* Backend + installation documentation.
* License management panel.
Ready to consider a team or individual developers.
Budget: 8000 UAH Deadline: 1 day
Good day. I am ready to complete this project; I have extensive experience in developing various applications.
Budget: 9000 UAH Deadline: 7 days
Good day. This is an interesting task, and it seems quite complex but achievable. I can propose to develop an Android SIP client with all requirements, including management through a SIP server, support for PJSIP or Linphone SDK. I will also implement a licensing system, activation code verification, and integration with Asterisk. I will create a backup server for monitoring device status and a management panel for licenses. The completion time will take approximately up to 10 days, and the cost starts from 9000 UAH. Can we discuss the project details, specifically the functionality for each team?
Budget: 27000 UAH Deadline: 1 day
Good day. I can implement it. I have a lot of practical experience working with SIP / Asterisk / Binotel and other packages. I am interested in the details, write to discuss.
Budget: 27000 UAH Deadline: 50 days
Good afternoon, we have reviewed your project and would like to know the budget for the project? And the deadlines you are counting on for your project? Please write in private messages for more detailed communication.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.
I need to create a template texture in Photoshop. I will send you the texture itself, and I have an example of how I would like the template to look.
: We are looking for a 3D artist / AI video maker for an innovative AI-EdTech project (Radaastreya)Description: We are creating a large-scale media franchise and concept of an empathetic next-generation AI robot for teenagers — RADAASTREYA. The image is of a wise and bright 7-year-old girl, embodying divine wisdom and the "golden principle of AI" ("Every gentle touch is a new neural connection").Tasks (can be tailored to a specific specialist): Create/refine a high-quality 3D model of the girl-robot based on existing concept art. Generate short (10 seconds) photorealistic AI videos based on ready prompts, showing the interaction between the robot and teenagers.Who we are looking for: A creator with a strong portfolio in the fields of cyberpunk, futurism, or light fantasy. We value depth, the play of light, and emotions. We look forward to your portfolios and price range for short videos/models!
I need help connecting a clicker to my module, I will explain everything in private messages I need a programmer based on LUA for the game DCS World
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.