Budget: 777 UAH Deadline: 7 days
Hi,
I have 5 years of commercial experience writing backend part on asp net core.
I am glad to cooperate.
Room 8 Studio is a 360-degree co-development and AAA games art production company, the biggest and one of the oldest studios in Ukraine, working with 5 out of the global top 10 game publishers. We are looking for an ASP.NET Developer on a short-term task (prototyping).
About the project:
This is a turn-based character collection role-playing mobile game. Players collect characters and use them in battles. Each character has abilities, gear, level, and other specifications. Some of these character elements are tied to progression systems like XP, gear, abilities, etc.
Requirements:
⦁ C#, ASP .NET Core, RESTful, Swagger, Protobuf, gRPC, MS SQL or MySQL, Blazor(would be plus), High scalable patterns, Load Balancer, Caching;
⦁ Experience with GameDev projects will be a plus;
⦁ Understanding multithreading, networking.
Main short-term task:
Make a prototype with a front-end developer.
Create a RESTful API with endpoints for two in-game screens. The application should include at least 3 layers, the API layer, a service layer and a persistence layer.
Technology:
The backend should be written in the latest version of .net core, and protobuf should be used as the protocol between the client and the server.
Swagger should be integrated as an easy way to test the endpoints and add data.
Timing:
1 Week
Budget:
Can be discussed.
Budget: 777 UAH Deadline: 7 days
Hi,
I have 5 years of commercial experience writing backend part on asp net core.
I am glad to cooperate.
Budget: 1000 UAH Deadline: 1 day
Hi, please take a look at my resume and let me know if you have any questions. Thanks
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.