Błażej K.

Błażej K.

Winning proposal
12 0
  • Projects 12
  • Rating 4.6
  • Rating 2 973

Budget: 150 EUR Deadline: 7 days

Building a fully immersive Lucky Block Dimension for Bedrock 1.21 requires a precise move away from legacy features into the modern Scripting API to ensure stability and performance on mobile. I understand you need a world where every element, from trees to terrain, triggers chaotic outcomes like meteorites or bedrock traps, all while maintaining optimization for the Play Store.
My approach centers on a robust component system that handles block-breaking events without bloating the tick-rate. I have extensive experience with custom world generation that replaces standard biomes with your Lucky Block variants. To give you an idea, something like:
world.beforeEvents.playerBreakBlock.subscribe((ev) => {
const roll = Math.random();
if (ev.block.typeId.includes('lucky')) triggerEvent(ev.player, ev.block.location, roll);
});
This ensures immediate, lag-free execution for those catastrophic weather changes and mob bosses you described. I will deliver the final .mcworld with all rights transferred for your commercial launch.

Looking forward to discussing your project in detail.

Current freelance projects in the category App Development for Android

11 July
11 July
9 July
6 July
5 July