Budget: 20000 UAH Deadline: 21 days
И по этой задаче нужно сориентироваться?)))) вы же по сути просто указали категорию)))) и то не точно) мы о дизайне вообще говорим?)
Надо сделать UI дизайн (кликабельный) для мобильного приложения. Есть предварительный UX дизайн. Детали - во время обсуждения проекта.
Budget: 20000 UAH Deadline: 21 days
И по этой задаче нужно сориентироваться?)))) вы же по сути просто указали категорию)))) и то не точно) мы о дизайне вообще говорим?)
Budget: 5000 UAH Deadline: 5 days
Здравствуйте Назим. Готов разработать для вас качественный дизайн для приложения.
Строго соблюдаю ТЗ и сроки.
Всегда онлайн.
Портфолио - Freelancehunt
E-mail – [email protected]
telegram.me/webgulden
Skype – djgulden
Budget: 5000 UAH Deadline: 15 days
Здравствуйте. Готов выполнить заказ. Портфолио и контакты в профиле.
Budget: 5000 UAH Deadline: 5 days
Здравствуйте!
Готова выполнить ваш заказ!
Сделаю все четко, быстро и профессионально!
Портфолио Freelancehunt
С ув. Ксения
Budget: 5000 UAH Deadline: 14 days
Здравствуйте, с радостью выполню задание. Есть опыт работы в дизайне интерфейсов, работала с гайдлайнами: material design(Android) и human interface(iOS). Так же есть опыт с дизайном в других направлениях (на случай особой уникальности приложения).
Буду рада сотрудничеству ;)
Budget: 5000 UAH Deadline: 3 days
Здравствуйте, это задача как раз по нашему профилю. У нас дизайнер сделал уже более 80 дизайнов для мобильных приложений. Примеры можете посмотреть в портфолио: https://www.dropbox.com/s/uhzkybzskvkrbt7/portfolio_nc.pdf?dl=0
Если Вам будет интересно, то буду рад всё обсудить
Make localization of already prepared screenshots for: Spanish, Portuguese, French, German, Italian, Polish, Ukrainian, Russian, and English (US) / Global English.
I'm looking for a designer to create 5–6 screenshots for a mobile app in the Google Play Market. The app is dedicated to face training (Face Yoga) and is aimed at a wide audience. A modern and attractive design is needed that combines the app interface and short marketing texts. The final deliverables should include files that meet Play Market requirements and source materials in Figma or PSD.
We already have a ready-made brand character. We need to create about 40 illustrations with him in different situations for a mobile application (mainly: missions and achievements). Important: - to maintain the existing style of the character; - to be able to adapt the hero to different plots and emotions; Send examples of your work and an estimated cost of collaboration
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.