Game space design
We are developing a copy of the game http://slither.com/io
The main character of the game is a snake
We need to create designs for 4 themed snakes, you can use themes from Marvel heroes and the movie Avatar, for example
The snake consists of two segments
Segment - head
Segment - body
Requirements
PNG (main choice)
Transparency (alpha channel)
Good support in PixiJS
Universal compatibility
32-bit PNG (RGBA) for transparency
Optimize via TinyPNG or ImageOptim
Resolution: 2x the final size (for Retina)
Sizes and resolution
Base head: 64x64px (128x128px for Retina)
Body segment: 64x64px (128x128px for Retina)
Sprite sheet format: JSON + image (PixiJS supports TexturePacker)
2. We need to create a design for the background of the game area, it can be geometric shapes or another idea
3. We need a design for game crystals, multi-colored, pulsating (you can see an example in the game http://slither.com/io)
Three sizes of crystals: small\medium\large
We need an animation for the crystals' flickering
Size - similar to the example from the reference game
Applications 3
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628 3 0 Good day, I am interested in your project - therefore I am ready to complete it with quality and according to your wishes. I have extensive experience - more than 7 years. I will be happy to help with the project, I can provide more examples of my work in private. Thank you!
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343 1 0 Good day!
I have reviewed the task and the reference for the game Slither.io. It is necessary to create a complete set of game assets (snakes, background, crystals) taking into account the requirements of PixiJS — the task is clear.
I can implement the design turnkey with a focus on performance and correct integration into the game.
What I propose:
1. Snake design (4 themes)
4 unique themed snakes (for example, Marvel / Avatar-style);
structure: head + body (segments);
format: PNG with transparency (RGBA, 32-bit);
sizes:
… basic 64×64 px
Retina 128×128 px
universal style suitable for repeating segments in the game.
2. Design of the game area background
geometric or stylized background that does not distract from gameplay;
adapted for an endless map / tiling.
3. Crystal design
3 sizes: small / medium / large;
different colors;
animation of flickering / pulsing (sprite-based);
sizes and style — according to the Slither.io reference.
4. Technical preparation
sprite-sheet in JSON + PNG format (TexturePacker / PixiJS-ready);
optimization through TinyPNG / ImageOptim;
checking correct display in PixiJS.
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