Budget: 5000 UAH Deadline: 14 days
Ира, обращайтесь.
Буду рад сотрудничеству.
Детали написал в приват.
Роман
Budget: 5000 UAH Deadline: 14 days
Ира, обращайтесь.
Буду рад сотрудничеству.
Детали написал в приват.
Роман
Budget: 350 UAH Deadline: 1 day
Готовий допомогти вам
Budget: 200 UAH Deadline: 15 days
Обращайтесь, обсудим.
Budget: 250 UAH Deadline: 45 days
Доброго дня!
Готова розробити проект.
Портфоліо: vasevych.wix.com/design
Budget: 250 UAH Deadline: 30 days
Доброго дня!
Обращайтесь 0502419502
Budget: 200 UAH Deadline: 45 days
Добрый день. Заинтересована в вашем предложении. Выдвигаю свою кандидатуру. Более 2 лет занимаюсь 3d моделированием и созданием интерьеров.
Вот примеры моих рендеров:
khomenko.xyz/renders/2.jpg
khomenko.xyz/renders/4.jpg
khomenko.xyz/renders/5.jpg
khomenko.xyz/renders/6.jpg
khomenko.xyz/renders/7.jpg
Больше рендеров и примеры моих работ по другой теме могу выслать в переписке.
Возможна работа не через сейф (работа по предоплате или поэтапная оплата работы)
Свяжитесь со мной для уточнения сроков и стоимости работы.
Budget: 400 UAH Deadline: 60 days
Здравствуйте!
Могу предложить свои услуги дизайнера интерьера.
Портфолио: http://www.pastuh.com
Cтоимость указана за м2 и может корректироваться.
Budget: 300 UAH Deadline: 5 days
Здравствуйте, высылайте ТЗ на почту, обсудим сроки и стоимость
[email protected]
Портфолио: Behance
Budget: 200 UAH Deadline: 15 days
Выполню ваш заказ в кратчайшие сроки, по очень приятной для вас цене.
В совершенстве владею всеми программами по моделированию в 3D, так как являюсь преподавателем по 3D.
Опыт большой, беру минимальную сумму, так как хочу наработать базу с хорошими отзывами на фрилансхант.
Воспользуйтесь моими и услугами, и поверьте, останетесь довольны, много опыта + масса идей! Учту все ваши пожелания.
Budget: 200 UAH Deadline: 30 days
Добрый день.
Хочу предложить Вам свои услуги.
Примеры работ онлайн
Behance
Пишите, обсудим все детали.
Почта: [email protected]
Скайп: olegoleg2794
Телефон: 0638520015
С уважением Олег!
Budget: 200 UAH Deadline: 30 days
Здравствуйте! Готовы выполнить Ваш проект! стоимость 200 грн. м.кв. Есть опыт в создании офисных пространств. Портфолио на сайте vofstudio.com
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
First render — a close-up of the entrance group to the building and the adjacent landscaping. Add people to make the scene more lively and attractive through quality lighting, greenery, flowers, and detailed textures. Second render — a general view of the courtyard with landscaping elements. Show adults and children relaxing in the area. Use bright sunlight to create a positive and optimistic atmosphere. Add beautiful decorative plants. If there are playgrounds or sports areas in the visualizations, use the same models as in the previous visualizations. General wishes: Create bright, rich, and expressive images. Maximize the perception of the renders through quality lighting. Add more decorative details, greenery, and landscaping elements. Make the visualizations as pleasant, lively, and presentable as possible. I will add the scene in private messages.