Game multiplayer fix
I would like to find a specialist to fix issues in the working version of the multiplayer; the application works but is not correct.
Multiplayer Bugs:
- create3DTextLabel cannot set color
- putPlayerInVehicle passenger seats 3-4 cause connection issues; after exiting, the player cannot re-enter the vehicle, they will be kicked out
- getVehicleWheelTexture returns the wrong value 255 on the server until the player enters the vehicle or uses setVehicleWheelTexture after creating the vehicle
- getVehicleFuel returns 100 on the server until the player enters the vehicle or uses setVehicleFuel after creating the vehicle
- setVehicleRespawnTime sets a new value in CNetworkVehicle.h m_ulRespawnTime, there is no timer for vehicle spawn
- getVehicleRespawnTime returns the value from CNetworkVehicle.h m_ulRespawnTime
- attachBlipToPlayer does not attach to the player on the server, returns true, on the client returns false
- sometimes crashes on startup
- sometimes crashes when deleting/creating GUI windows
- sometimes crashes if the vehicle is deleted with the player
- if the player is frozen and opens the chat, after being unfrozen, they cannot move
- on the client, the squirrel does not understand numbers from 496, outputs 63352
- sometimes crashes when using triggerClientEvent
- sometimes crashes on player death
- sometimes the player appears at coordinates 0,0,0 (sometimes with the Vito skin)
- sometimes the server closes
- when restarting resources in the server console, scripts break if there was a player on the server
- sometimes crashes when using vehicle functions in OnClientFrameRender and OnClientFramePreRender events
- sometimes crashes when deleting NPCs on the client
- if the player dies in the car, it appears at the spawn location
- when replenishing HP, it may not fully restore if the player took damage before (restores if eating at a cafe, setPlayerHealth will not help)
- in fullscreen mode, screenshots are blurry
- using setWeather may cause a crash
- on the server, if the player is in the vehicle and uses setVehicleEngineState(false), getVehicleEngineState will return true, returns false if the player is not in the vehicle and reuses setVehicleEngineState(false)
- when the player exits the vehicle, m_bEngineState does not update and getVehicleEngineState outputs true on the client and server
- there is no synchronization of engine state with other players
- setVehicleHandbrake is not fully implemented
- sometimes client scripts do not load
- always crashes if saving a file in ANSI encoding where there is GUI
- sometimes crashes when creating NPCs
- There is a lack of synchronization of actions, etc.
- The rendering of 3D texts broke after the squirrel update
- NPCs will not shoot if using pedAimTo
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