Game designer for level balance design
GDD: https://shadowed-haircut-b29.notion.site/GDD-eec2cab95cc14146b5f876a018bf22d9
It is necessary to design 15 levels for the game, plan attack waves, rewards, and outline for each level the "idea," meaning a brief description of the expected tactics from the player and all other features of the level.
Since we are making something very similar to Kingdom Rush, it is highly encouraged to mix and take ideas from the game's Wikipedia.
Here are the characteristic numbers: https://docs.google.com/spreadsheets/d/13X3PPKA9NZDYrF3YX2gWkIySPpDrGplIdThQly2bHvo/edit?usp=sharing
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Good day, Serhiy! I already have experience in game design and am well acquainted with game mechanics as an experienced gamer, including in the tower defense genre. I have already familiarized myself with your documents, and it would be good to ask you questions privately and discuss the format of our collaboration. I would also be happy to propose various creative ideas that will align with the existing base. I look forward to your message.
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446 1 0 Hello, I have some experience in 2D game design, I developed levels for arcade platformers as a hobby, I will do it not too quickly, but with soul and quite cheaply) If you're interested, I'm waiting for your message)
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