Budget: 0 EUR Deadline: 7 days
Готова сотрудничать!
мое портфолио: http://freelancehunt.com/my/portfolio
сайт :http://petrenko-design.com/
Budget: 0 EUR Deadline: 7 days
Готова сотрудничать!
мое портфолио: http://freelancehunt.com/my/portfolio
сайт :http://petrenko-design.com/
Budget: 0 EUR Deadline: 7 days
Рад буду поработать. 3d модели не проблема. Сделаем! Художник. Дизайнер интерьера и мебели, наружной рекламы. Владею- 3dsMax, Photoshop, CorelDRAW, Обращайтесь!
Budget: 0 EUR Deadline: 1 day
обращайтесь, помогу чем смогу, есть опыть и навыки в солиде и максе, поможем чем можем [email protected]
skype: rossergorp
Budget: 0 EUR Deadline: 10 days
Привет. Заканчиваю курсы по 3dmay. Много идей, хочу набрать опыт. Работаю в Zbrush, UVLayout , Image_Modeler. Сейчас изучаем Vue10. Татьяна 0677547996
Budget: 0 EUR Deadline: 14 days
Начинающий моделер. Рад набраться опыта. Maya, Zbrush.
Budget: 0 EUR Deadline: 1 day
Готов учавствовать
Я начинающий в 3d
Работаю в autocad. Знаю photoShop.
Budget: 1 EUR Deadline: 1 day
Budget: 0 EUR Deadline: 100 days
3d max
я работаю в 3d max. есть что-то для меня? пиши ответ на e-mail: [email protected]. спасибо
Task:Build a map for an FPS shooter according to the specified requirements.Use ready-made assets, no need to model/create anything yourself.No coding is required.There is an example/template of a map in the same style. You can take whole pieces from there. Map: castle dungeons.Size: approximately 50*70 units. Needed:Create a map according to the requirements using ready-made assets. Modular corridors/rooms + place interior objects, cover, etc.Set up and bake the nav mesh (I will show this separately in a video). No need to set up post-processing. We will use what is already there.Lighting – you can use the same settings as on similar maps, or try to play around to bake it.All necessary assets will be sent in a separate project. You will work in that.What exactly needs to be done is recorded in a video. If you do well, there will be more similar orders.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
Task:Build a map for an FPS shooter according to the specified requirements.Use ready-made assets, no need to model/create anything yourself.No coding is required.There is an example/template of a map in the same style. You can take whole pieces from there.Lighting and post-processing do NOT need to be set up. Use the same settings as on the large map. At the end, bake the light. Map: pirate islandDimensions: approximately 50*60 units. Needed:Create a map according to the requirements using ready-made assets. There is a large pirate island. You need to make a small one. You can take houses/ships, docks, water, etc. from there. A separate terrain needs to be created.Set up and bake the nav mesh (shown separately in the video). All necessary assets will be sent in a separate project. You will work in that.What exactly needs to be done is recorded in a video. In your response, indicate whether you have experience working with Unity (3D scenes) and what it is.AI responses will be ignored! It’s better to write less but personally...
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.