Multiplayer Shooter
HTTPS://github.com/Dima34/3D_Arena
Needed to:
1) add a multiplayer to it using Unity Netcode for Gameobjects
2) Possibility to pick up weapons, brons and pharmacies
The weapon, in its essence, is just +100 hp to normal health, simply displayed by a separate scale
Weapons, there are 3 types: pistol-pistol - quickly shoot, applies a little hp, guns - shoot slowly, a little ball, but applies a 50 hp and a thunder + third weapon to your choice.Weapons, such as health and weapons, are worn randomly on the arena.Weapons can be simultaneously only 3 pieces on the entire map + 3 units of health/weapons
When you pick up a weapon, you are simply given a certain number of shots on it as they are used - the weapon simply disappears and you need to take a new.If the weapon is in your hands and you choose another - it's just replaced.For the murder of the mobs are counted 5 balls for the flyer and 10 balls for the thick.3) Create a game process:
When one - you die and show the account + restart/out button in the menu.When on the local network the game ends when all the players die.When you die and your friends are still alive - the camera moves to view from the top and you see what they play.When everyone is dead, each player will be shown the account of each player + the leader's restart button.Everyone has the exit button.
Then possible further work in the form of adding 3D models of objects
Newspapers and people who want to learn how to work with the multiplayer are welcome.
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1837 22 0 1 Hello, I am a representative of LiteralNest, our team is now working on a multiplayer-based game as Unity NetCode for GameObjects and just has free people for your project.
I think it would be better to discuss everything in more detail)
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292 2 0 The greeting,
We are a Ukrainian GameDev team with rich experience in developing games on Unity. We work quickly and efficiently. We offer affordable prices. Our team of true masters in their business - experts in Unity/C# design, game and level design, 2D/3D design and animation, VFX and UI/UX design, as well as sound and music design. We control time, provide communication and documentation. Our portfolio is constantly updated and we will be happy to share with you our projects at any time convenient for you. In addition, we can organize a virtual coffee break to discuss all the details of your project and answer any questions you may have.
We offer the best technology and professional knowledge in game development.
Let us contact and talk about cooperation!
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738 5 1 Hi, ready to discuss more in detail the price and timetable in ls. As long as I put it as a fool.
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228 Good Morning, Dmitry
I’ve got acquainted with the shutter features you want to realize and I’ll be glad to help you with this) I have a gamdev team that specializes in development using Unity, previously developed a multiplayer shutter with a similar feature, in person I can provide a demonstration video project.🤗Let’s discuss more in detail the tasks that need to be completed, after which we will immediately start working) There is also a small question regarding the deadlines for execution, is there any limitation over time?
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