Budget: 500 UAH Deadline: 1 day
Здравствуйте, разрабатываю циферблаты разных сложностей, пример есть в профиле самый последний скрин портфолио. Обращайтесь можем обсудить детали сейчас цена на работы 50 грн./шт)
https://developer.samsung.com/gear/design/watch-designer
Нарисовать в векторной графике циферблаты (10 шт, стрелки часов 10).
Для часов Gear S, , Gear S2, Gear S3, и Gear Sport (New) (360*360)
Плюс сделать пару фонов (это не обязательно)
Так же на будущее есть проэкты Gear Fit2, Gear Fit2 Pro
Если будет с моего города ( Николаев) то есть возможность передать часы Gear Fit2 для дизайна, тестов и т.д. и проэктов в будущем.
Budget: 500 UAH Deadline: 1 day
Здравствуйте, разрабатываю циферблаты разных сложностей, пример есть в профиле самый последний скрин портфолио. Обращайтесь можем обсудить детали сейчас цена на работы 50 грн./шт)
Budget: 123 UAH Deadline: 1 day
Вітаю.
Радий буду допомогти.
Подивитися роботи можна тут:
Freelancehunt
E-mail: [email protected]
Skype: sashko.f1
Моб .: (068) 954-84-65
Budget: 500 UAH Deadline: 2 days
Здравствуйте, Андрей.
Имею опыт создания векторных иллюстраций. Сделаю аккуратный современный дизайн. Сделаю всё за 2-3 дня. К работе подойду максимально креативно и ответственно.
Обращайтесь, буду рада сотрудничеству!
Budget: 777 UAH Deadline: 7 days
Здравствуйте, Андрей. Я векторный иллюстратор.
Фотографий в интернете или ваших, мне будет достаточно для иллюстрации.
Детали, стоимость и сроки давайте обсудим в личнйо переписке.
Портфолио:
Behance
Budget: 200 UAH Deadline: 1 day
Хочу работать с Вамм.
Есть примеры отрисовки циферблатов.
Скину в личку при запросе.
Цену и сроки обсудим.
I'm looking for a designer to create 5–6 screenshots for a mobile app in the Google Play Market. The app is dedicated to face training (Face Yoga) and is aimed at a wide audience. A modern and attractive design is needed that combines the app interface and short marketing texts. The final deliverables should include files that meet Play Market requirements and source materials in Figma or PSD.
We already have a ready-made brand character. We need to create about 40 illustrations with him in different situations for a mobile application (mainly: missions and achievements). Important: - to maintain the existing style of the character; - to be able to adapt the hero to different plots and emotions; Send examples of your work and an estimated cost of collaboration
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.