Setup for publishing a finished game on Google Play using Unreal Engine 5.4
There is a ready-made project of an Android game created on Unreal Engine 5.3.2 and later updated to Unreal Engine 5.4.2.
1. The project works and compiles on API33. According to the new requirements of Google Play, support for API34 must be implemented by August 31. Since the project is just being added to GP, it needs to be updated to core:1.10.3!
2. When updating from API33 to API34, I encountered an error in Android Studio
import com.android.vending.licensing.ILicenseResultListener;
import com.android.vending.licensing.ILicensingService;
If you are ready to address these issues, I am ready to work together
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