Budget: 1000 UAH Deadline: 15 days
Стаж работы Unity3d программистом около 4х лет, пишу чистый и понятный код, быстро и качественно
Необходимо реализовать некоторый функционал для прототипа игрушки.
Компаниям просьба не беспокоить, нужен адекватный, в меру профессиональный unity3d программист
Budget: 1000 UAH Deadline: 15 days
Стаж работы Unity3d программистом около 4х лет, пишу чистый и понятный код, быстро и качественно
Budget: 10 USD Deadline: 1 day
Сделаю быстро, качественно и офигено.
Budget: 200 USD Deadline: 7 days
Можем обсудить в личной переписке
Budget: 4000 USD Deadline: 60 days
Доброго времени. готов обсудить проект
Budget: 5000 UAH Deadline: 10 days
Добрый день, пишите в лс, сориентирую по поводу реальности бюджета и своих сроков выполнения. Резюме - http://www.work.ua/resumes/2810285/ (есть пара примеров проектов)
С ув., Артем
Budget: 5000 UAH Deadline: 180 days
Готов выполнить работу если ее объем адекватен к бюджету.
I'm looking for a partner-developer for a joint project launch, not just a performer. The idea is to create a simple browser game without complex mechanics that will be part of a crypto project and will be linked to the launch of our own token. What I will provide: development of a marketing strategy; targeted advertising; promotion of the project; creation and development of a community; launch and promotion of the token. What is required from the partner: development of the browser game; technical support for the project. Infrastructure costs (server, domain, and other basic services) I propose to split in half or cover on my side. I want to emphasize: this is a partnership with shared risks. No one can guarantee results. We can earn significantly more than with a regular project sale, or we may not earn anything at all. If you are looking for guaranteed payment for development, this format is likely not suitable for you. For maximum transparency, the project can remain entirely on the developer's side. I do not need access to your accounts, servers, or source code. Nothing needs to be transferred to anyone. This is done to eliminate any doubts about the honesty of the collaboration. If you are interested in this format of collaboration and are ready to discuss the idea, terms, and distribution of shares — I would be happy to chat.
We need a person who understands game porting and can transfer browser games from a specific site to our site. Contact us, and we will negotiate.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.