Budget: 20 USD Deadline: 3 days
мои работы http://studiosvs.blogspot.com/
[email protected]
скайп svslob
Парсинг бесплатных прокси с сайта http://spys.ru/ + проверка этих прокси через подключение к любому сайту
WPF+XAML
Без браузеров (только запросы)
На форме должен быть фильтр по типу прокси
FrameWork 4.5.2+
HtmlAgilityPack
Экспорт данных в текстовый документ и/или xls(x) по выбранному типу прокси
Асинхронные операции
Это оплачиваемое тестовое задание с целью выбора программиста для работы в большом проекте
Скайп для связи polinom84
Budget: 20 USD Deadline: 3 days
мои работы http://studiosvs.blogspot.com/
[email protected]
скайп svslob
Budget: 20 USD Deadline: 2 days
Добрый день
Опыт есть, готовы выполнить
Budget: 15 USD Deadline: 1 day
Можна трошки конкретніше, що вам необхідно зберегти в xml файлі.
Budget: 500 UAH Deadline: 3 days
готов реализовать
Budget: 10 USD Deadline: 5 days
Добрый день.
Я - начинающий программист. Хочу попробовать сделать это задание.
Budget: 10 USD Deadline: 1 day
Уже парсил с этого сайта для своих задач. Несложно переделать под ваши условия
Budget: 100 USD Deadline: 5 days
Есть своя программа по автоматизации любых действий, в том числе можно настроить/дописть под вас.
skype: urkalev
Юрий
Budget: 100 UAH Deadline: 2 days
Готов сделать даное задание и по возможности поучаствовать в проекте
Без браузера достаточно сложно. Если это обязательное условие, то цена будет отличаться.
Имел в виду, что спарсить прокси адреса относительно сложно без браузера. Проверки можно без него.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for an experienced Unity developer to help complete the game development. About the game: Genre: farm simulator. The game is already being developed in Unity. Initially, it was created for mobile devices, but later it was decided to release it for Steam (PC). What needs to be done: Finish the game according to the completed technical specification. Adapt the existing functionality for PC and Steam. Implement the already planned mechanics and interface. What we provide: Detailed technical specification. All necessary materials (models, graphics, objects, etc.). Photos, videos, screenshots, and recordings of the original game. A ready implementation plan. We are recreating a game that successfully operated over 10 years ago, so there is no need to invent or design from scratch. All mechanics, interface, and logic are already defined — they need to be implemented in Unity with quality. For project familiarization, we provide a link to one of the game video reviews: Insert link here. Requirements: Experience working with Unity. Experience in developing or adapting games for PC/Steam will be an advantage. Ability to work according to the provided technical specification. In your response, please indicate: examples of your work; experience working with Unity; estimated hourly rate or cost of execution. One of the video reviews: https://www.youtube.com/watch?v=5_wKoX7zRc0