Nikita Naumov
Winning proposal- Projects 3
- Rating -
- Rating 300
Budget: 500 UAH Deadline: 1 day
I have been working with Google Play Console for a very long time! I will do everything quickly and efficiently, I have already worked with you, so communication will be great.
Budget: 1000 UAH Deadline: 1 day
Hi, I encountered this problem just 2 days ago, I know how to solve it, message me in private to discuss.
Budget: 1000 UAH Deadline: 1 day
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Budget: 990 UAH Deadline: 2 days
This is a bug in the app due to an outdated library, I will fix it quickly, I often have a similar problem with my apps.
Budget: 1000 UAH Deadline: 1 day
Hello, I am ready to fix the error. I have experience working with Unity. (Including solving the current problem)
Budget: 1000 UAH Deadline: 1 day
Good day!
I will help quickly fix the error and upload it to the Play Market, I have experience in solving a similar problem.
I will be happy to cooperate!
Budget: 1000 UAH Deadline: 1 day
Good day, I am interested in your order, I have extensive experience working with Android, so I will complete everything quickly and efficiently.
Proposals are currently absent
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Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.