TECHNICAL TASK
Looking for a Character Concept Artist / Game Artist
Refinement of an existing AI-generated character for a video game
1. Project Information
We are developing our own game IP (intellectual property) with the prospect of further scaling.
The project is a cross-platform multiplayer game, which is planned to be launched on:
- iOS
- Android
- PC
- Consoles (prospectively)
Game genre:
- Multiplayer Party Game
- Competitive Maze Runner
- Family Friendly Chaos Game
- Action Arcade
Main mechanics:
Players control insect characters.
2. Current Project Status
At this stage, we already have:
- a formed game concept
- an understanding of gameplay
- a developed project style
- AI-generated characters created through
Midjourney![Attachment.tiff]()
At the first stage, we are working with one character.
This is:
FLY
This is currently the main visual reference for the future universe of the game.
3. Main Task
We already have a generated character.
The artist does NOT need to create a character from scratch.
Main task:
Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development.
In simpler terms:
Do not come up with a new character.
Instead, professionally refine the existing one.
4. Main Idea of the Character
The project uses insects that often evoke disgust in real life.
For example:
- fly
- cockroach
- wasp
- spider
- other insects
Our creative task:
Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them.
We want to create characters that can potentially become:
- brand mascots
- the basis for merchandise
- plush toys
- collectible figurines
We are not just building a game.
We are building a future franchise.
5. Main Reference
We already have a ready AI-generated character:
Fly
(Will be provided to the artist)
Important:
Radical changes to the main style of the character are prohibited.
The existing visual DNA must be preserved.
6. Main Style Requirements (MOST IMPORTANT BLOCK)
6.1 Full Fluffiness of the Character
The character must have a large amount of fur.
Reason:
Fluffiness neutralizes the natural disgust evoked by the insect.
We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time.
Fur is one of the fundamental design elements.
Not allowed:
- realistic insect texture
- smooth chitinous shell
- excessive biological realism
6.2 Large Expressive Eyes
The eyes are one of the main elements of character.
The eyes should be:
- large
- very expressive
- a bit crazy
- with a sense of chaos
- emotionally saturated
The gaze should create a feeling:
this character is a bit inadequate… but very charismatic
6.3 Sticking Out Tongue
A mandatory design element.
The tongue should create a feeling of:
- foolishness
- memes
- chaos
- playfulness
- comedy
The tongue is part of the recognizable style of the character.
6.4 Slightly Pointed Teeth
The character must have visible teeth.
But:
NOT horror.
NOT a monster.
NOT an aggressive snarl.
The feeling needed:
- a bit dangerous
- a bit crazy
- fun chaos
6.5 The Character Must Be Suitable for Toy Production
This is a critically important point.
When looking at the character, the thought should arise:
I would like to have this as a plush toy.
We consciously design characters so that they can potentially become:
- plush toys
- collectible figurines
- merchandise
- brand mascots
6.6 The Character Must Have Controlled Madness
It is necessary to create a feeling of:
- chaos
- energy
- unpredictability
- quirkiness
- memes
But the character must remain attractive.
7. What the Artist Needs to Do
A. Cleanup of the Existing AI-generated Design
It is necessary to remove:
- AI generation errors
- strange details
- incorrect anatomy
- unnatural elements
- illogical geometry
- symmetry issues
B. Complete Final Refinement of the Character
A final production-ready version of the character must be created.
The character should look as if it is already part of a AAA-level game.
C. Character Turnaround Sheet
The character needs to be shown in 4 angles:
- Front View
- Side View
- 3/4 View
- Back View
D. Expression Sheet
At least 5 emotions need to be created.
- crazy
- laughing
- angry
- victory
- hyper excited
E. Pose Sheet
At least 5 poses need to be created.
- idle
- running
- attack
- ability activation
- victory pose
F. Preparation for 3D Pipeline
The design must be detailed enough to be handed over to a 3D Artist.
It is necessary to logically show:
- fur
- legs
- eyes
- teeth
- tongue
- wings
- decorative elements
- small mechanical/stylistic details
8. The Final Result Must Be Suitable for
- 3D Modeling
- Rigging
- Animation
- Unity
- Production Pipeline
- Toy Creation
- Merchandise Production
- Future Franchise Scaling
9. What Specialist is Needed
We are looking for a person with experience in:
- Game Art
- Character Concept Art
- Creature Design
- Stylized Character Design
- Production Pipeline
- Collectible Toy Design
Experience with AI-generated art will be a big plus.
10. When Applying, Show
Be sure to attach:
- portfolio
- stylized characters
- creature design
- game art
- character sheets
- examples of work for the game industry
11. IMPORTANT
We are NOT looking for:
- an illustrator
- a logo artist
- a casual designer
- a generic digital artist
We need specifically:
Character Concept Artist / Game Artist
who understands the game industry pipeline.
12. What to Write in Response to the Project
Please immediately indicate:
- work cost
- completion time
- examples of similar work
- experience in the game industry