I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration.
The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important.
However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens.
The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements.
I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information.
In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned.
Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus.
Please send your portfolio and tell me a bit about your experience and collaboration format.