Budget: 2000 UAH Deadline: 2 days
Hello, I would like to know about the errors more in detail.
by P.S. I have been working on C# for 5 years.
Budget: 2000 UAH Deadline: 2 days
Hello, I would like to know about the errors more in detail.
by P.S. I have been working on C# for 5 years.
Budget: 2000 UAH Deadline: 7 days
I am a C++ programmer, in the former C#, so I can help you with your code! Write to LS.
Budget: 4000 UAH Deadline: 1 day
Hello, I am a .NET/C# developer, my experience is 3 years.
My stick: .NET Core/Framework, WPF (MVVM), TCP, SOM, WinForms, WEB API, ASP.NET, SQL, Entity Framework, LINQ.
I will be happy to cooperate.
The deadlines and costs are fictitious. I would like to get acquainted with the problem.
Budget: 2000 UAH Deadline: 2 days
The good! Large experience in development - more than 20 years. Ready to help after getting acquainted with the detailed TZ and with the sources of the program.
Budget: 2000 UAH Deadline: 1 day
Good day !
I have been working with C# for more than 3 years.
I will correct errors quickly and efficiently.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.