Budget: 100000 RUB Deadline: 60 days
Good day . There is experience in Unity, C#. Ready to take a project.
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- Rating 316
Budget: 100000 RUB Deadline: 1 day
My name is Victoria.
Our team has all the specialists needed to successfully implement your project.Our main specialization is hyper casual games and integration of gaming solutions, but we also develop in other gaming genres.Our team is pleased to help in the preparation of the TZ if necessary, and the development process itself we implement quality with a clean and understandable code, providing all the necessary information, we are easily adapted to the scale of the project and always ready to complement and implement the innovations.Our work experience:
Publication of projects on the App Store and Google Play;
Integration of game purchases;
porting SDK and analytical SDK;
The development of the game Sore-mechanics from zero;
Create blockchain-based games with attachments to Ethereum, Solana and Polygon.We are interested in your project and we are ready to help implement it.We advise and answer all interested questions in a simple and understandable form, at any time convenient for you, we are always in contact, open to communication and new exciting projects.We will be happy to cooperate and look forward to your feedback, with respect, Victoria.
Proposals are currently absent
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.