Budget: 100 UAH Deadline: 1 day
Доброго времени суток, заинтересовало Ваше предложение. Готова выполнить тестовое задание, пишите на почту: [email protected]
Потрібно використовуючи wilcom embroidery studio, або подібне ПЗ, розробляти за наданим нами зразками схеми вишивки (кожна схема має передаватися нам в трьох таких форматах: DST, PNG та PDF)
Зразки з яких треба робити схеми надаємо ми у форматі PDF - кожен зразок містить дизайн/орнамент на міліметровій сітці.
Готові схеми вишивки надсилаються нам на ел-пошту.
Тестові відшивання (фрагменту або цілої вишивки) вітаються, але можна і без них.
Наша потреба у схемах вишивки вимірюється сотнями.
Для визначення договірної ціни на складання одної схеми вишивки ми надамо тестовий зразок.
Budget: 100 UAH Deadline: 1 day
Доброго времени суток, заинтересовало Ваше предложение. Готова выполнить тестовое задание, пишите на почту: [email protected]
Budget: 100 UAH Deadline: 2 days
Доброго дня! Готовий спробувати себе у новій роботі.
Ціну готовий обсудити після тестового завдання =)
mail: [email protected]
Budget: 100 UAH Deadline: 1 day
Доброго дня, Євген.
Досвіду в цій сфері немає, але швидко вчусь.
Готовий до співпраці.
Budget: 100 UAH Deadline: 1 day
Доброго дня, Євген!
Мене звати Валерія.
Буду рада спробувати себе в новій сфері.
Вартісь роботи та терміни її виконання залежатимуть від повного ТЗ.
На всякий випадок портфоліо: Behance
Почта: [email protected]
Telegram: jesssuisvalerie
Чекаю на зворотній зв'язок!
З повагою,
Валерія
Budget: 200 UAH Deadline: 3 days
добрий день. хотіла б спробувати попрацювати в цьому напряму.
Budget: 100 UAH Deadline: 1 day
Здравствуйте! Меня зовут Алина и я готова взяться за эту роботу за символическую оплату(нужен опыт)
Сделаю все качественно, быстро и красиво
Имею неплохой вкус, очень ответственная)
Работая со мной, вы не пожалеете) Учту все ваши предпочтения.
Вайбер : +380956225028
ВК : https://vk.com/id447467702 отвечу мгновенно
Budget: 250 UAH Deadline: 2 days
Доброго дня! Готовий до виконання тестового завдання. Маю досвід роботи в створенні схем для вишиванок.
Budget: 100 UAH Deadline: 3 days
Доброго дня! Готовий спробувати себе у новій роботі.
Ціну готовий обсудити після тестового завдання =)
mail: [email protected]
Budget: 100 UAH Deadline: 1 day
Доброго дня, раніше в цій сфері не працювала, але цікаво було б спробувати. Маю хороший смак, відповідально ставлюсь до поставлених задач, швидко навчаюсь. Пишіть буду рада співпраці 066 97 082 26 Viber
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It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.