Budget: 1000 USD Deadline: 21 days
Good day .
I am glad to help.
I have great experience in web and mobile programming.
Budget: 1000 USD Deadline: 21 days
Good day .
I am glad to help.
I have great experience in web and mobile programming.
Budget: 100 USD Deadline: 7 days
Hello, call me Alexey, I’m ready to accept your job and I’ll be happy to collaborate. I am an experienced Unity-developer, I have the skills of writing scripts on C# and working in Adobe Illustrator. I have a few examples of simple games that are on my page or in the personal TG message.
I have skills in programs:
The Unity
The Visual Studio (C#)
The Adobe Illustrator
VSDC Free Video Editor
- Adobe After Effects (Basic to change a little)
Thank you for your attention, good day.
Budget: 500 USD Deadline: 1 day
Good Morning Alexey,
How are you? I am pleased to participate in the implementation of your project.
With about 5 years of experience in the gaming field, I have sufficient competence to solve a variety of questions and ready to answer all your requests.
I have great experience working with WebGL, many user-based Mirror, Photon and card games.
I propose to discuss all the details, after which I will be able to make a more accurate assessment for your project, which can be focused on.
I will be glad to share my portfolio and feedback on cooperation with me in personal messages. Most reviews are on another resource where I often work.
I look forward to your answer.
Budget: 100 USD Deadline: 5 days
Good day . Interested in your project. Ready to participate in development on Unity, C#.
Budget: 100 USD Deadline: 10 days
Hello, Alex, how did your weekend go?I am interested in your idea of the desktop game project, and I will be glad to help you realize it!I have a team that specializes in the development of multiplayer games with the help of Unity.Our state consists of a variety of specialists, thanks to which we offer applications development services "under key", as well as the provision of specialists in the outstaff system)
Together with the team, we have created a number of commercial projects, with some of which I suggest you to get acquainted with our portfolio:
https://bg-games.com.ua/portfolio/
I want to discuss more in detail your project and the features of its implementation, as well as to clarify some questions So let’s contact us and discuss more in detail all the nuances!😉
Маю для прикладу декілька простих робіт які я робив.
У прикладі "Баскетбол" (прототип) було реалізовано механіку залежності точності від відстані, блокування м'яча та неможливість рухатися коли м'як у руках ( коло іметує 2 кроки які у реальній грі може зробити гравець).
Маленька новорічна вікторина. У вікторині зроблено реєстрація користувача ( ім’я та номер телефону, згода на використання цих даних ). Також зроблена анімація заднього фону, кнопок та переходу між питаннями. Усього програма містить 40 питань з яких 10 випадково випадають для проходження. Під кінець підбиваються підсумки , якщо користувач відповів на 7 та більше питань він виграв.
Є приклад простого клікерва у якому я відпрацьовував інтеграцію реклами та нагороди за перегляд реклами.
Looking for an experienced TrinityCore 3.3.5a developer who has a good understanding of the core architecture, Battleground system, C++, SQL, and the WoW 3.3.5 client. A custom Battleground “Slavery Valley” has already been integrated into the project, transferred from AzerothCore to TrinityCore. The main part of the work has already been completed, but it needs to be brought up to Blizzard's standards.What has been done TrinityCore 3.3.5a + Eluna. The server is fully configured. The Battleground is integrated into the core. Entry into the BG works. Client UI works (partially). Most SQL and DBC have been transferred. Builds without errors.What needs to be done Fix remaining Battleground bugs. Bring the mechanics up to the level of official Blizzard Battlegrounds. Fix the match start phase. Implement correct starting gates/fire walls. Fix point capture mechanics. Fix match completion. Check score allocation and WorldState functionality. Fix remaining C++ and SQL issues. Conduct a full gameplay test.Requirements Mandatory experience: TrinityCore 3.3.5a; C++; SQL (MariaDB/MySQL); DBC; MPQ; Visual Studio; CMake; Git. Would be a big plus: AzerothCore; Eluna; experience in Battleground development; understanding of the client side of WoW 3.3.5a.Work format Work is staged. Mandatory testing after each stage. Each stage is accepted only after in-game verification. Clear reports on changes are required.In the future This is a long-term project. After completing the Battleground, the following is planned: transfer of new Battlegrounds; transfer of new arenas; new races; new classes; new game systems; further development of a custom World of Warcraft 3.3.5a server. Looking for a developer who has already worked with TrinityCore and can not only write code but also bring the system to a fully operational state.no server from 0 as I want If you are looking for a developer not just for one Battleground, but for creating a server from scratch, then the announcement should look something like this.Project Title Development of a World of Warcraft 3.3.5a server from scratch (TrinityCore / C++ / SQL / Eluna)Project Description Looking for an experienced TrinityCore 3.3.5a developer for long-term collaboration. I need a person who can develop a fully ready World of Warcraft 3.3.5a game server from scratch based on TrinityCore with further project development. The project is large and is expected to take several months of development.Project Foundation TrinityCore 3.3.5a. Maximally stable and close to Blizzard base. Eluna Lua Engine. MariaDB. Visual Studio + CMake. Git.What is planned to be implemented Fully operational server 3.3.5a. Fixing core bugs. Development of new game systems. Integration of custom Battlegrounds. Integration of new arenas. Transfer of useful modules from AzerothCore to TrinityCore. Development of custom modules. New PvP and PvE systems. New game events. Class balancing. Additional progression systems. Improvement of server performance.In the future After completing the basic part, the following is planned: new races; new classes; new zones; new dungeons; new raids; new Battlegrounds; new professions; new game mechanics; integration of modern systems into the 3.3.5a client.Developer Requirements Mandatory: Excellent knowledge of TrinityCore 3.3.5a. Confident knowledge of C++. SQL (MariaDB/MySQL). Git. Visual Studio. CMake. Understanding of TrinityCore architecture. Experience with Battleground, PvP, and game mechanics. Would be a big plus: Experience with AzerothCore. Eluna Lua Engine. Working with DBC and MPQ. Experience in creating custom game systems.Work format Work is staged. Each task is documented as a separate technical assignment. Mandatory testing after each stage. Work is accepted only after verification directly in the game. A developer is needed who can bring functionality to a fully operational state, not just write code.
Create compatibility between the ground control station, automatic start system (SAS), radar, and the aircraft.
Need an MTA:SA developer. I need help assembling a clean MTA:SA 1.6 mtasa-blue source on Windows. What needs to be done: 1. Set up the build environment: Visual Studio, Git, DirectX SDK, CEF, DLL, and other dependencies. 2. Build a clean mtasa-blue client/server. 3. Ensure the client runs without errors. 4. Explain which files/dependencies are needed. 5. Provide a brief guide on how I can rebuild the client myself. 6. Or help further via AnyDesk/Discord/Telegram. Important: - No bypassing anti-cheat. - No cheats. - No malicious code. - Only a legal build of the source and environment setup is needed. The result I want to achieve: - a built clean MTA:SA 1.6 client; - a built server or an explanation of how to build it; - a list of all dependencies; - a brief guide for rebuilding; - an explanation of what exactly was fixed. Or propose your price!
A program needs to be developed for Windows that allows connecting a jailbroken iPhone via USB cable and controlling it from a computer. Main functionality: Connecting the iPhone via USB. The program should quickly recognize the connected iPhone and operate through the cable to minimize delays and lags. Screen mirroring of the iPhone to the computer. (The phone's screen should be displayed on the computer in real-time) Controlling the phone using the mouse. The user should be able to click, swipe, scroll, and control the iPhone screen using the mouse from the computer. Text input from the computer. There should be a shared clipboard between the computer and the iPhone. File transfer from the computer to the iPhone. A function for uploading files from the computer to the phone's memory or to specific folders/apps needs to be added. Stable operation. The program should run smoothly, without significant delays, freezes, or connection drops. Compatibility: support for jailbroken iPhone, rootless jailbreak, iOS 16.7.12, connection via USB.