Rasul Ramazanov
Winning proposal- Projects 24
- Rating -
- Rating 226
Budget: 150 UAH Deadline: 1 day
Hello to you
This program is already ready. So the task will be completed within 5 minutes. made by this method. If I need an explanation, I will write.
Experience in C# over 3 years. There will be no problems with implementation.
The price can be discussed.
I look forward to your answer.
- Projects -
- Rating -
- Rating 129
Budget: 150 UAH Deadline: 1 day
greetings
Ready to fulfill your tasks. Fast and quality.
Budget: 150 UAH Deadline: 2 days
Good day Julia!
Your task will be done quickly, in the code if necessary there will be detailed comments.
Please call me :)
Budget: 150 UAH Deadline: 1 day
Welcome to perform, quickly and quality with a clean and written code.
Budget: 150 UAH Deadline: 1 day
Good day . Interested in your project, ready to implement. Go to turn.
Budget: 150 UAH Deadline: 1 day
Good Morning Julia.
They have already worked with you.
I do every minute in 5-10 minutes.
I will be glad to help.
Congratulations on Roman!
Budget: 150 UAH Deadline: 1 day
Good morning, you are ready to do your task right now. Experience with C# 3 years, I understand this topic very well. Quality is guaranteed.
Budget: 150 UAH Deadline: 1 day
Ready to do your task quickly and quality!
If necessary, there will be detailed comments.
Interested - write to LS=)
Proposals are currently absent
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.