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  • Projects 23
  • Rating 4.8
  • Rating 2 932

Budget: 5000 UAH Deadline: 2 days

Hello, I have experience in development in Unity, if you need a creative person for the development of your map, write to me, I guarantee results, I will do everything in the shortest time, constant communication with clients.

Oleksii Bolotov

Oleksii Bolotov

Winning proposal
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  • Projects 5
  • Rating 5.0
  • Rating 1 635

Budget: 5000 UAH Deadline: 7 days

Good afternoon.
I have reviewed the task, and I have no questions for now - I can start working.

  • Projects 8
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  • Rating 668

Budget: 5000 UAH Deadline: 3 days

Good day, I am ready to take on the task. I have 5 years of experience in Unity development as a freelancer. At the moment, I am already working with a regular client and am also engaged in level design for one of the locations (I have previously done another one for him from scratch). I have my own large project where I also worked on map building. So I definitely have experience in this area. Write to me, we will agree on the price and deadlines.

  • Projects -
  • Rating -
  • Rating 868

Budget: 5000 UAH Deadline: 3 days

Hello!
I have reviewed your technical assignment and video. The task is absolutely clear: a competent level design is required with a focus on the gameplay logic of the shooter (avoiding dead ends, multiple pathways) and correct technical setup of the scene.
Why you should choose me:
I have 5 years of experience in Unity, am well acquainted with the level development pipeline, from terrain to final optimization. I know how to achieve a quality image without burnt shadows and strange auras on characters. I will set up Lightmap Static, place Light Probes and Adaptive Probes Volume for the correct display of dynamic objects.
I strictly adhere to the project structure. Creating prefab variants, duplicating Terrain Data, and working with layers (Surface, Walls, Objects) is the standard of my work, which guarantees the absence of conflicts when importing into your main project.
I understand the specifics of FPS - I will ensure variability of paths and proper distribution of cover so that the map does not turn into a "corridor build."
On the technical side, I guarantee:
A clean NavMesh without gaps and islands using your script and Carve objects.
Door setup and destructibility strictly according to the video instructions.
Light baking with the provision of parameters for the final build.

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