Margarita Onischenko
Winning proposal- Projects 24
- Rating -
- Rating 1 666
Budget: 900 UAH Deadline: 7 days
Arthritis to salute.
Make a modern UI
I work all up to the last element.
I have an extensive stick on the design of the user interface.
My work:
Behance
Go to turn!
Budget: 1000 UAH Deadline: 2 days
Good day
Ready to start work, experience in the development of game design is
I will be happy to cooperate!
Budget: 1000 UAH Deadline: 1 day
Good day .
Meeting the prototype, I would like to see the desired style of the game before assessing the value.
Portfolio: Google Drive
Dribbble
Budget: 3000 UAH Deadline: 4 days
Hi, Artem, ready to take your project!I will quickly reject, adapt, design Figma outlets for the next layout of the design. In the sources I will provide patterns with adaptation, UI-kit (state of elements), svg icons, images and fonts.There are already a few fresh ideas, I would like to discuss them in detail with you in a personal conversation. Write, I can start right now!
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Portfolio: Behance
Proposals concealed
Proposals are currently absent
Current freelance projects in the category Mobile Apps Design
We already have a ready-made brand character. We need to create about 40 illustrations with him in different situations for a mobile application (mainly: missions and achievements). Important: - to maintain the existing style of the character; - to be able to adapt the hero to different plots and emotions; Send examples of your work and an estimated cost of collaboration
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.
Looking for a designer with experience in subscription-based applications to create onboarding/paywall. Example product - the Wayk app in the App Store. Graphics will need to be created as well (AI can also be used). If you do not have experience with subscription applications, please do not apply.