Budget: 8000 UAH Deadline: 7 days
I can model such a character. The number of "revisions" - to the satisfaction with the result (correspondence to the reference). Feel free to reach out.
Budget: 8000 UAH Deadline: 7 days
I can model such a character. The number of "revisions" - to the satisfaction with the result (correspondence to the reference). Feel free to reach out.
Budget: 10000 UAH Deadline: 15 days
Good day, Taras!
I work in Blender.
Portfolio: Google Drive
Please let me know what exactly you need to make changes to? If the changes need to be made to the visual appearance of the character, they should be agreed upon in advance (before modeling). Then, if there are changes, the cost will be discussed!
I suggest we discuss the project in more detail!
Write to me! I will be happy to help you with the implementation of your project!
Budget: 20000 UAH Deadline: 15 days
Good day! I will complete your order efficiently and on time! The cost of execution may vary due to clarifications. Feel free to reach out!
Budget: 25000 UAH Deadline: 15 days
Good day, my name is Oleksiy, I am a 3D character artist with full-cycle characters.
I develop characters for the Epic Game Store turn-key.
I work in both realism and stylization.
I quickly adapt to different visual styles.
I will develop all stages for you, from concept to rigging and animation.
I usually divide the creation process into 4 blocks: 1 sculpting, 2 optimization, 3 texturing, 4 rigging. At the end of each block, I provide a couple of rounds of revisions. Until the previous block is approved, there is no point in moving on to the next one.
Exact pricing and deadlines after agreeing on all details.
https://www.youtube.com/watch?v=_JnPhwzcXHg chumak
https://www.youtube.com/watch?v=9vTnzZ01AhU Exo
https://www.youtube.com/watch?v=YEZkt9Mvv-c sci-fi
https://www.artstation.com/artwork/qe5aVR icons
https://fixedfoxes1.artstation.com/projects/yDQ8R5 David
https://www.youtube.com/watch?v=NrL1WZpr8XI leleka
portfolio
https://fixedfoxes1.artstation.com/
Budget: 8000 UAH Deadline: 7 days
Good morning, I will be happy to help you with your character project, edits - within reasonable limits that do not affect the concept and changes according to the reference (up to 5 edits) additional changes from the reference are discussed separately.
Portfolio https://www.artstation.com/nytrin
Budget: 20000 UAH Deadline: 7 days
Hello. Very interesting. Well, very interesting
https://youtu.be/Y3g7zxKEZAA
Budget: 8000 UAH Deadline: 5 days
Good day!
A stylish character, I’m curious to learn more about him :)
Corrections - a process of improvement, so unlimited.
Write to me, we will discuss )
Budget: 12000 UAH Deadline: 7 days
Good day. The price is indicated if we are making 3D models with wool (hair), and if this 3D model is used for a 3D printer, that is, in stl format, then the price will be 4000 UAH. However, if we are talking about 3D models with wool that will be used for visualization, then the price remains around 12000 UAH. Well, I think it will be easier for you to just contact me and clarify what kind of model it is and for what purpose it will be used.
https://youtube.com/shorts/XQWKwm_IIg0?feature=share
https://youtube.com/shorts/7ehyRVRxkDg?feature=share
https://youtu.be/nmy3pYlsFEE
Budget: 10000 UAH Deadline: 15 days
Hello, I am Volodymyr! I specialize in 3D visualization and animation.
I am ready to help you make this project outstanding!
The cost of creating a 3D character is $1000.
What exactly do you need to make changes to? If it's the visual appearance of the character, it is agreed upon in advance; if there are further changes, the cost will be discussed!
To familiarize yourself with my work, you can view my portfolio at the following links:
Freelancehunt
Google Drive
Don't hesitate to contact me, and together we will create something outstanding!
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
First render — a close-up of the entrance group to the building and the adjacent landscaping. Add people to make the scene more lively and attractive through quality lighting, greenery, flowers, and detailed textures. Second render — a general view of the courtyard with landscaping elements. Show adults and children relaxing in the area. Use bright sunlight to create a positive and optimistic atmosphere. Add beautiful decorative plants. If there are playgrounds or sports areas in the visualizations, use the same models as in the previous visualizations. General wishes: Create bright, rich, and expressive images. Maximize the perception of the renders through quality lighting. Add more decorative details, greenery, and landscaping elements. Make the visualizations as pleasant, lively, and presentable as possible. I will add the scene in private messages.