Budget: 20000 UAH Deadline: 10 days
Good day. I am ready to implement according to your vision and plan.
It is necessary to create a browser game, a classic game of dominoes, example and functionality - https://www.playdrift.com/
Budget: 20000 UAH Deadline: 10 days
Good day. I am ready to implement according to your vision and plan.
Budget: 27000 UAH Deadline: 20 days
Hello, I can implement such a game, feel free to contact me.
My stack: JS, TS, ReactJS, NextJS, SCSS...
Budget: 24999 UAH Deadline: 20 days
Hello, Vitaliy!
I am interested in your vacancy, and I am happy to participate in the development of the domino game. I have extensive experience in game development on the Unity platform and have worked on various projects, including mobile games of different genres, and I have previously created dominoes.
I am ready to discuss all the details of the project to understand your requirements and start working on the implementation.
I would be glad to communicate and discuss how we can bring this project to life.
Best wishes,
Victoria
Budget: 10000 UAH Deadline: 20 days
Good afternoon
I am a game developer, working in Unity (as well as a 3D artist)
My works are in my profile
I couldn't open the project you sent, so I can't fully assess the level of work, therefore I will set the price and deadlines conditionally.
If the project is specifically for the browser, it will be written based on WebGL in Unity, we will discuss the details in private messages.
Budget: 25000 UAH Deadline: 20 days
Good evening,
I am an experienced web developer with over 4 years of experience, an impressive portfolio, and a desire to achieve quality results quickly and accurately. I have reviewed your task and can complete it efficiently and effectively.
Portfolio Freelancehunt
I offer a full range of services to make your project successful and easy to develop further. My goal is to provide quality development that not only meets your requirements but also exceeds expectations. I handle everything from development and testing to deploying all necessary components. You will receive a ready-made "turnkey" project, and you won't need to look for additional specialists.
Moreover, I provide full support at every stage. Together with you, we will discuss all important aspects, and I will help you think through the logic and functionality of your project to make it user-friendly and intuitive.
By collaborating with me, you gain not just a developer but a reliable partner who is invested in your success. Ready to create something special together? Let's discuss your project in more detail!
My task is to provide reliable support throughout the entire project and after its completion. Rest assured that I am always available, ready to answer your questions and solve any tasks in real-time.
I am open to new exciting projects and ready to contribute to their successful implementation. I look forward to the opportunity to discuss the details and start our collaboration.
Budget: 500 UAH Deadline: 1 day
And why, if the prototype already exists? Moreover, there is no competitiveness or prize scale at all?
Добрий вечір, що на рахунок детального тз? Які повинні використовуватися технології? Для якої платформи?
Потрібно тз, хоча би короткий список функціонал повинен бути, щоб зрозуміти об'єм робіт, щоб можна було зробити ставку вказавши вартість і терміни
Чи можно відштовхнутися від сайту щоя надав як приклад. Повністью зкопіювати функціонал.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and refinements will need to be made. Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.