Budget: 3200 PLN Deadline: 7 days
Hello. I have extensive experience in developing Telegram bots. Can I see the mockups and the technical specifications?
Design - https://www.figma.com/design/77JZWnu9Zw5U4tsxTQ87yT/Untitled?node-id=0-1&t=aJkQ5F1vmghegA3m-1
Brief Technical Assignment - https://docs.google.com/document/d/1wR3VEONGBnBu0gETTf7Pj8bBnlfn7p9wCXnv82BSqq4/edit?usp=sharing
I have many clients, so if we work well together, they will order the development of many projects from you
It is preferable to complete within 2 weeks
The budget is $700-900
Please include your stack in your response
I want to deploy the application here - https://timeweb.cloud/
Budget: 3200 PLN Deadline: 7 days
Hello. I have extensive experience in developing Telegram bots. Can I see the mockups and the technical specifications?
Budget: 4000 PLN Deadline: 20 days
Hello. I can do it.
The backend will be on express, the frontend on react.
It can be done in 2 weeks, but it's better to have extra time for testing.
Budget: 3200 PLN Deadline: 7 days
Thank you for the provided materials. Here is a proposal for the development of your project, taking into account your specifications and requirements:
Technology stack:
Programming language: Python (FastAPI) or Node.js (Express) for a fast and reliable backend.
Database: PostgreSQL or MySQL for storing user data, lessons, and progress.
Telegram API: for integration with Telegram and implementation of core functionality.
OpenAI API: for automation capabilities, if there is a requirement for text generation or message personalization.
Figma for design integration: precise adherence to the layout for creating the bot interface.
Deployment on Timeweb Cloud: configuration to ensure stable operation of the application.
Main stages of development:
Project preparation:
Setting up the environment, integration with Telegram API.
Developing the database structure according to the specifications.
Functionality development:
User authorization and registration.
Issuing lessons, tests, homework according to the learning plan.
Progress tracking: analytics of task and lesson completion.
Multilingual support (if needed).
Protection of media content from downloading.
Design and interface:
Exact reproduction of the interface from Figma in Telegram.
Testing interactivity and user-friendliness.
Testing and deployment:
Checking all scenarios and functions.
Deployment on Timeweb Cloud, security and stability configuration.
Timeline and budget:
Timeline: 2 weeks with regular updates on stages.
Budget: $800 (within your budget).
Budget: 3200 PLN Deadline: 10 days
Dear Mark,
Thank you for the opportunity to collaborate on this exciting project. I have reviewed the provided design and technical assignment, and I am confident I can deliver a robust, high-quality application that meets your specifications within the desired timeframe.
My Solution:
- Frontend Development:
Stack: React.js with TypeScript for a modern, type-safe development approach that ensures maintainability and scalability.
Styling: CSS-in-JS (styled-components) or Tailwind CSS for responsive, modular, and efficient design implementation.
- Backend Development:
Stack: Node.js with Express.js or FastAPI (Python) for handling server-side logic, APIs, and data processing.
Database: PostgreSQL for reliable and scalable data storage.
- Deployment:
Deploying the application to Timeweb.cloud using Docker containers for consistent and secure deployment.
- Key Features:
Implementing all functionality detailed in the technical assignment.
Ensuring responsive design across devices.
Comprehensive testing to meet performance and stability standards.
Deadline: 7 ~ 10 days
Tech Stack:
- Frontend: React.js, Next.js, TypeScript, Tailwind CSS/styled-components
- Backend: Node.js with Express.js or FastAPI (Python)
- Database: PostgreSQL, MySQL, MongoDB
I look forward to collaborating with you and contributing to the success of your projects.
Best regards,
Kei
Budget: 3200 PLN Deadline: 8 days
Hello, I have already developed Telegram bots, I will do it quickly and efficiently. Let's discuss the details) I have a few questions)
I suggest implementing it in js, vue - front end php and Solidity - back end.
Budget: 3800 PLN Deadline: 14 days
Good evening, stack: Laravel, Vue.js / Astro.js.
Feel free to reach out!
Budget: 3200 PLN Deadline: 14 days
Hello.
I can complete the task. I have experience in this area. The deadlines and costs are approximate - we need to discuss the details. I do everything quickly, efficiently, reliably, with a guarantee. Write to me.
Budget: 3200 PLN Deadline: 14 days
Good day⚡Your task in general fully corresponds to my specialization 💯 I can complete it quickly and, importantly, with high quality! 👌
Feel free to reach out and we will discuss the details of this project! We will also discuss the cost and development time individually! ✔️
❗️❗️❗️ 7+ years of experience. ❗️❗️❗️
I am engaged in web development using the following technologies:
✅ Django, Python,
✅ TelegramBot, pyTelegramBotAPI
✅ djangorestframework,
✅ (Django Templates with Jinja) and SEO Friendly 💻
✅ Rest Full API,
✅ MySQL, PostgeSQL, SQLite
✅ JavaScript, Typescript
✅ React, Next.js
✅ React-Native,
✅ Redux, ReduxToolkit
Budget: 8000 PLN Deadline: 21 days
Good afternoon. I recently worked on a similar project. But due to a lot of nuances, it will take more time and the budget will also be higher. At least 4 screens is a lot of work.
If you're interested, write to me, I will describe everything and explain in more detail why the price is like that.
I will also show you a project I have already completed.
It will take from 2 to 3 weeks.
Это ж не браузер, удержать экран на месте и что-то с ним сделать, не сможете. Никто не сможет сейчас.
А интересует дизайнер игр (идеи, графика, анимация, звук) ?
И есть тема ..не хочу нарушить правила сервиса..вобщем если у вас много связей в гейминге..может быть интересно и вам (до 50%)
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and refinements will need to be made. Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.