Budget: 10000 UAH Deadline: 14 days
I will be pleased to cooperate
Freelancehunt
Budget: 10000 UAH Deadline: 14 days
I will be pleased to cooperate
Freelancehunt
Здраствуйте, а персонажи, фоны, может концепт-арты есть чтобы взглянуть?
Вообще это очень интересно
Да у нас присутствуют концепты и сама идея опенинга, есть персонажи их около 10-ти плюс минус, опенинг должен быть эпичен и передавать суть сюжета
Доброго дня, Роман! Я знайшов для прикладу ось цей кліп: https://youtu.be/OBqw818mQ1E
Я зможу зробить для вас подібну 3Д анімацію. Це займе не менш як 3 місяці праці. Як що вам цікаво, то напишіть мені, будь ласка, конкурентна оплата, це скільки? Тобто скільки ви готові заплатити за такий кліп?
Я больше по 2д графике. Могу например помочь с персонажами, фонами и раскадровкой
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.
The website https://cryptotest.01g.info/ needs to be refined by adding modern and unobtrusive animations to make it look more lively and interesting, but without overloading it. The main tasks are: to use minimalist decorative elements: lines, icons, geometric shapes, light accents, if appropriate; to add light animation for the main blocks of the site and apply the same animation throughout the site; there is no need to create unique animations for each page — one universal animation system can be used for all pages; optionally, add light parallax or animated background elements. The main goal is to make the site more dynamic and engaging for viewing, so that users find it interesting to scroll through the page, while maintaining a minimalist style, high loading speed, and not overloading the interface. The budget for this task is: maximum 200–250 euros
Project Description Looking for a 2D Game VFX Artist / Sprite FX Artist for a browser-based 2D MMORPG in the dark fantasy style. I already have combat animations implemented in PixiJS, so no coding is required. I need help specifically with graphic VFX assets: improving existing sprites or suggesting a new effect with new animation frames. I will integrate everything into PixiJS myself, so I only need high-quality graphic files and a clear frame structure from the performer.What Needs to Be Done Work is needed on combat effects: sword hit effect; magic hit effect; block effect; shield impact; shield break; miss / dodge effect; dust; speedlines; glow; particles; slash trail; magic trail; impact burst; arcane portal / magic dodge; crit / lucky / counter visual effects.There Are Two Types of Tasks1. Improve Current Sprites For example, there is already a ready effect, but it looks weak. It needs to: be made brighter; have cleaner outlines; remove excess noise; enhance glow / impact / particles; make the effect more readable in combat; maintain approximate size and direction so I can easily replace the file in PixiJS.2. Suggest a New Version of the Effect If the current effect is weak, a new animation variant can be suggested. For example: different sword slash; better hit impact; stronger shield break; more beautiful magic block; more understandable miss/dodge effect; new portal effect for the mage; more dynamic dust/speedline effect. In this case, a set of frames or a sprite sheet needs to be prepared, which I will then connect in PixiJS myself.What Is NOT Needed No need to: write PixiJS code; build React; integrate assets into the game; change combat logic; draw characters; create 3D; make a complete animation system. Only 2D VFX sprites / frames / sprite sheets are needed.Format of the Result Assets need to be delivered in the format: PNG or WebP; transparent background; separate frames or sprite sheet; preferably preview GIF/MP4; no text; no background; with proper file names; preferably source file: PSD / Krita / Spine / After Effects / Figma, if available. Example of names:sword-hit-impact-01.png sword-hit-impact-02.png sword-hit-impact-03.png shield-break-frame-01.png shield-break-frame-02.png shield-break-frame-03.png mage-dodge-portal-open-01.png mage-dodge-portal-open-02.png mage-dodge-portal-close-01.png warrior-miss-dust-01.png warrior-miss-speedline-01.pngImportant for PixiJS Assets must be convenient for further integration into PixiJS: transparent background; clear edges; no excess white outlines; the effect must be well readable on a dark background; preferably the same canvas size for frames of the same animation; the center of the effect must be stable between frames; frames must be numbered; if it's a sprite sheet — information about frame size is needed. Attached video shows how it works now
Hello! We are looking for a 3D motion designer/animator to create 3 short premium 3D product animations. Here is a reference for quality and style: https://www.fiverr.com/akshaybabariya/logo-intro-animation-video-c8f2?context_referrer=search_gigs_with_recommendations_row_1&source=top-bar&ref_ctx_id=9e92c38ecc5644ba935c33b08a33b136&pckg_id=1&pos=18&context_type=auto&funnel=9e92c38ecc5644ba935c33b08a33b136&seller_online=true&imp_id=493541fb-7922-47c1-bc69-39ef1718fad1 We need to create 3 animations for 2 products: Wireless 3-in-1 CO2 module What is important: hyperrealism; simple, clean environment; premium presentation; X-ray / transparent view; show internal details and 2 PCB boards; show typography on the aluminum case in one scene. We have: Blender files with textures; STEP files; a clear technical task for the scene with typography. Scenes: Zoom + X-ray — 10 sec Zoom + X-ray — 10 sec Typography on the aluminum case — 5 sec Please send your examples of 3D product animation work, especially: gadgets; electronics; mouse, keyboard, vacuum cleaner, charger, etc.; exploded view; X-ray view; assembly / product animation. Also, please let us know: the price; the deadlines; what you need from us to get started; if you can achieve the quality at the level of the reference.