Budget: 1200 USD Deadline: 14 days
It is possible to create a stable MVP, but a budget of 700 USD is likely too small for the entire scope with the logic of modes, animations, balance, and a working build. I would suggest going through a short technical phase - analyzing the current Unity project, fixing the round scenario, and then assembling a demo without unnecessary visual effects =)
For implementation, I see it this way - first, we bring the round cycle to a normal state structure, then we connect the interface according to the layouts, interaction with the field, cameras, sound, combinations, and balance updates. It is important to do this not with a set of disparate scripts, but carefully, otherwise, it will be difficult to expand the MVP later. Note that in game projects, the logic of transitions between actions breaks down faster than the graphics.
We will need the current project, layouts, a list of combinations and modes, the target platform for the build, as well as an understanding of whether the balance is only local for the demo or if it should already be prepared for server logic.
I would like to clarify 2 questions:
> What version of Unity is the project currently on?
> Is there already a ready mathematical logic for the wheel and combinations, or does it need to be designed from scratch?
Based on the experience of similar product MVPs and complex logic:
> https://business.ingello.com/fractal - an example of a complex system with scenario logic and automation
> https://business.ingello.com/platforma - close in approach to product architecture and system states
> https://systems-fl.ingello.com - the main landing page of Ingello for projects on the exchange.