Budget: 17000 UAH Deadline: 7 days
Hello.
I have Experience with C#/Unity programming 3+ years.
Glad to chat with you in private messages.
We are looking for a Unity Developer in our Games Division to bring new ideas and professional experience and work on cool game projects together.
Requirements:
Experience with C#/Unity programming 2+ years;
Confident knowledge of Unity and C#;
Good OOP knowledge and design patterns principles;
Development 2D and 3D games;
Experience with mobile and web (with consoles NSwitch/xBox/PS4 will be a plus);
Understanding client-server architecture in the context of game development;
Experience with Profiling/Debugging and Optimization by CPU, GPU, memory and build size;
Ability to work and create technical documentation;
Experience with Git/Gitlab (svn/perforce will be a plus).
Preferences:
Understanding multithreading;
Experience with AI;
Experience with unit, behaviour, integration testing;
Experience with Jenkins/TeamCity;
Worked on/created large frameworks and projects.
Responsibilities:
Development/porting of games and applications in one of these areas: iOS/Android, Web, PC/Mac, PS4/xBox/NSwitch;
Tech expertise and decision making;
Preparation of technical documentation;
Participate and contribute in architecture discussions, design reviews, code reviews and estimation of tasks or projects;
Work closely with other disciplines (Game Design, UX, 3D/2D Design, Visual Design);
Able to work and communicate effectively in a fast-paced environment where goals and requirements may constantly be changing;
Committed to learning and sharing with the team to help achieve overall goals;
Collaboration with a client (call, email, jira comments, etc.).
Budget: 17000 UAH Deadline: 7 days
Hello.
I have Experience with C#/Unity programming 3+ years.
Glad to chat with you in private messages.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.