Budget: 1111 UAH Deadline: 5 days
If a simple game is something with pleasure, write a lot of free time.
Budget: 500 UAH Deadline: 1 day
and greetings. I am an experienced Unity developer, I take a team lead position in a local gaming studio. I can help you with the project without any problems. Write in a personal message - let's discuss details
Budget: 500 UAH Deadline: 1 day
Hello, I will be happy to collaborate.
There is experience in creating games on Unity, ready to discuss the details.
Budget: 500 UAH Deadline: 3 days
Welcome, ready to take the project. I have 3 years of development experience on Unity projects of different genres and complexities under different platforms, there is also a rich portfolio, write, price and time to discuss.
Budget: 500 UAH Deadline: 3 days
Good day . I am engaged in the development of the games on the unity, including the improvement, the correction of the errors of other projects at any stage of the project creation. I look forward to personal messages to discuss details.
Serhii Fedorenko
Winning proposal- Projects 24
- Rating -
- Rating 826
Budget: 1000 UAH Deadline: 1 day
Good day ! I have a great experience of playing games on Unity!
Term and price approximately.
I have the opportunity to flash both on Android and iOS.
Proposals are currently absent
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Oleksandr Holikov 13 November 2023Це якби вам відгукнулися:
"Вітаю. Знаю про існування Юніті та сішарпа. Беру за це гроші. В процессі грошів знадобиться ще."
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.