Budget: 2000 UAH Deadline: 7 days
Good morning, I will be happy to help you with your jewelry project, feel free to reach out, we will discuss and agree on everything, each item is individual in evaluation and timeframe.
It is necessary to create photorealistic 3D models of jewelry (earrings, piercings) on a white background. There are photographs, dimensions, and technical specifications — the appearance and materials (925 silver, gold plating) must be accurately replicated.
Create realistic 3D models based on photos and dimensions.
Convey materials: silver, gold plating, stones (if any).
Prepare renders on a white background.
3–5 angles (front, side, 45°, top, macro — as needed).
White background, high resolution (from 2000×2000 px).
Result: PNG/JPEG + model files in OBJ/FBX/STL.
Number of models — to be specified.
Ongoing work with good results.
Experience in 3D jewelry.
Portfolio with examples of jewelry.
price for one model and for a package (10+),
deadlines.
Budget: 2000 UAH Deadline: 7 days
Good morning, I will be happy to help you with your jewelry project, feel free to reach out, we will discuss and agree on everything, each item is individual in evaluation and timeframe.
Budget: 1000 UAH Deadline: 1 day
Ready to discuss your assignment, preferably a sample (photo) of what needs to be modeled.
Budget: 2000 UAH Deadline: 2 days
Hello! I have experience in jewelry, rendering and modeling have slightly different prices. Depending on the model, which can vary from simple to tedious work in ZBrush, it also depends on the quality of visualization. My price is as stated, taking rendering into account. Freelancehunt
Budget: 800 UAH Deadline: 1 day
Hello, Hennadiy.
I can do the work for you.
I make jewelry in material, so I am familiar with the
production process.
Approximate price for one model:
800 - 2000, depending on the complexity.
Deadline is 1 - 3 days, depending on the complexity.
I will make ready-to-print models, according to the sizes and
realistic visualizations as described in the technical specifications.
Take a look at my portfolio: Freelancehunt
Ready to work.
Thank you!
Budget: 1000 UAH Deadline: 1 day
Hello. I have experience working as a junior modeler - more than two years of continuous experience. I am ready to discuss the details of the future project. The cost stated is minimal.
Budget: 800 UAH Deadline: 1 day
Hello! I am ready to create photorealistic 3D models of your jewelry based on photos and dimensions. I provide the exact shape, materials (925 silver, gold plating), and prepare renders on a white background.
Price: 800 UAH per model, package of 10+ — 500 UAH each.
Deadline: 1 model — 1 day.
Budget: 700 UAH Deadline: 1 day
Hello.
I will do the work quickly and efficiently.
A lot of practical experience.
I am engaged in 3D modeling, 3D visualization. My portfolio https://3ddomkiev.wixsite.com/website-2
Budget: 1000 UAH Deadline: 1 day
Hello Gennady.
I am ready to discuss and complete your project.
I have experience in modeling antique jewelry from photographs: Google Drive
The cost of work and completion time, with the specified conditions:
Minimum: 1000 UAH, 1 day
For a package of 10+, it is difficult to say, as it is unclear how complex the models included in the 10+ package are...
Show examples of models and I will be able to provide you with the actual cost of work and completion time.
Feel free to reach out.
Sincerely,
Sergey.
It is necessary to develop visualizations of various layouts of modular houses. The visualizations are needed for use on the website. Layouts range from 13.5 to 50 meters.
Create a 3D model as shown in the image, in step format Willingness to make revisions Quickly - maximum 2 days Communication via WhatsApp Revisions will be included in the bid amount.
Hello everyone. I need to create a basic 3D model of a house based on the drawings. It should clearly show the placement of doors and windows, the terrace, and the structure of the house itself. Only the outer walls are needed; the interior is not required for now. I am interested in the cost and timeline. I am attaching the drawings that need to be used to assemble the 3D model.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.