Budget: 500 UAH Deadline: 1 day
Freelancehunt
Call us, we will discuss.
Mayya Vedernikova
Winning proposal- Projects 12
- Rating -
- Rating 496
Budget: 300 UAH Deadline: 1 day
Good day !
I am free to speak Ukrainian and Russian, doctors, I can help
Examples of voice can be found here: https://soundcloud.com/user-652434712
With respect,
by Maya
Budget: 200 UAH Deadline: 1 day
Good afternoon. It would be interesting to try. I have a good literary language and I would be happy to try to work.
Budget: 1500 UAH Deadline: 1 day
Good day ! Ready to perform your task quickly and the main quality, I have already worked on such projects, I can provide files for the example. I’m happy to work with you ;)
Budget: 1500 UAH Deadline: 2 days
Hello to you. I know both the Ukrainian and Russian languages. A journalist in education. I had experience working on a similar project, the result is in my portfolio. Can I deal with the visual text I can say only after learning about the material.
Budget: 200 UAH Deadline: 1 day
Good day . I’m a great owner of Ukraine and I have experience in sounding the video. I think I will work.
Budget: 5000 UAH Deadline: 7 days
Good day ! I am pleased to fulfill your order in good and timely manner.
Budget: 300 UAH Deadline: 1 day
I do it quickly and qualityly!
Go to turn.
Preparation will begin right now.
Portfolio: Freelancehunt
Budget: 1000 UAH Deadline: 1 day
Good time to the day!
I will be happy to help with the translation.
A philologist-editor, 14 years of experience, significant experience in translating this language pair.
Examples of translation and sounding in the portfolio.
- Projects -
- Rating -
- Rating 231
Budget: 2000 UAH Deadline: 5 days
Good day ! Term and cost of the work can be summarized after the material is assessed. It would be interesting to work on your task.)
Budget: 10000 UAH Deadline: 25 days
Good day Dmitry!The cost and deadlines can be determined only after learning about the materials and the clarification of the task.Examples of my work can be seen in my portfolio Freelancehunt.to turn.I am a professional with profile education.I have been working on audio and video for over 20 years.I have worked with mouse design and animation for more than 10 years.I installed and sounded about 20 films (some up to 10 episodes), worked over several seasons with 15 television programs (most only sound, but some also installed), almost 5 years worked as the director of the video department of the website editing, providing 95% of video content for the site.And it’s impossible to calculate how much I’ve made ads, social and commercial ads for television and the Internet.100% of successful work.A quick connection.Here are a few outlets from reviews on Freelancehunt:
“He did everything clearly and quickly, he was constantly on connection, no one direction was needed (He did everything clearly and quickly, he was constantly on connection, no one direction was needed).”
“Fastly, clearly, carefully”
“Professionality at the highest level.(Professionality at the highest level.“;
“Faithful hands to fulfill the order is hard to imagine.”and UpWork:
“Oleksii is very professional! Alexis is very professional.“;
“...he worked really fast (...wine works really fast)”
“...was able to deliver work almost immediately...”
“Oleksii’s work had all small details done right...”
“Exceptional work by Oleksii!Exceptional work of Alexis!“;
“Excellent communication and attention to details.”Thank you for finding the time to read all this.It is yours.Alexis Salov.
Proposals concealed
Proposals are currently absent
Proposals concealed
Current freelance projects in the category Animation
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.