Budget: 700 UAH Deadline: 2 days
Доброго дня, Олена.
Готова виконати зонування кабінету.
Врахую всі побажання.
Пишіть, буду рада співпраці
Зонировать кабинет ширмами https://kleon.kiev.ua/furniture/shirmy_meditsinskie/ с минимальной стоимостью и оптимальным использованием пространства. Необходимо 2 зоны, чтоб пациенты находясь в них не видели друг друга. 1- большее пространство с кушеткой 2м на 80 см, узи аппаратом 1м на 65 см (слева от кушетки), стулом врача и местом для переодевания пациента (стул). 2 - меньшее пространство со столом небольшим и шкафчиком (будем заказывать, могут быть совмещенными, продолжением ширмы. Т.д.), стулом врача и пациента.
Budget: 700 UAH Deadline: 2 days
Доброго дня, Олена.
Готова виконати зонування кабінету.
Врахую всі побажання.
Пишіть, буду рада співпраці
Budget: 1000 UAH Deadline: 4 days
Здравствуйте, Олена.
Очень заинтересовал ваш проект, хотела бы предложить свои услуги.
Я работаю дизайнером и занимаюсь архитектурной визуализацией. По образованию архитектор.
Моё портфолио:
Behance
Несколько уточнений по вашему кабинету:
1. Вам нужен и чертёж и визуализация?
2. Перегородкой может быть только такая ширма, которую вы показали? Вы рассматриваете вариант другой перегородки?
3. Если я правильно поняла, то вам нужно увидеть на визуализации апарат узи, кушетку и другую мебель?
С удовольствием вам помогу грамотно расставить мебель. Сделаю чертеж с планировкой и на его основе смогу сделать визуализацию.
Если у вас есть дополнительные вопросы, пожалуйста напишите мне в личные сообщения.
Суважением,
Виктория.
Budget: 950 UAH Deadline: 2 days
Добрый день,
выполню планировочное решение с использованием ширм. Максимально функционально организую пространство. Варианты и окончательное предложение после обсуждения. Имею большой реальный опыт проектирования.
Некоторые мои работы:
http://471472.wixsite.com/sergera
Freelancehunt
Budget: 2000 UAH Deadline: 2 days
Добрый день
Выполню вашу работу быстро и качественно
Для работы свободна. Начать могу сегодня
спасибо
Budget: 200 UAH Deadline: 1 day
Здравствуйте!
Я готов обсудит детали!
Здравствуйте!
Я готов обсудит детали!
Good day, I need a room design based on Ikea furniture. The main idea is to create a bedroom with the maximum possible storage for items, to declutter a large room and provide space for the future, Currently, we have only settled on the Brimnes folding bed (160x200 when unfolded), and we want a Swiss wall unit if possible (if we can find a place to put it). We also like the concept of a folding table attached to the wall or built into a wardrobe (like the Ikea Billy wardrobes). The color combination is white and a shade of natural wood (the colors in the photo I sent are not accurate). In the future, the bed may always be folded, and we want to use the freed-up space for a children's bed.
Hello everyone. I need to create a basic 3D model of a house based on the drawings. It should clearly show the placement of doors and windows, the terrace, and the structure of the house itself. Only the outer walls are needed; the interior is not required for now. I am interested in the cost and timeline. I am attaching the drawings that need to be used to assemble the 3D model.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.
I am looking for an experienced Apparel Technical Designer to develop premium women's sportswear. A complete set of technical documentation for production at a factory in Turkey needs to be created. What needs to be done: develop the design of leggings; create a professional Tech Pack; develop patterns; prepare a measurement specification; provide fabric recommendations; work on seam construction; make adjustments after the first prototype is created if necessary. Product requirements Leggings need to be developed that: compress only the lower abdomen without strongly constricting the waist; do not flatten the buttocks; provide comfortable compression; are not see-through even in white; conceal skin imperfections; are made from lightweight but dense fabric; have solutions to minimize camel toe effect. Advantages: experience in developing sportswear; experience working with compression fabrics; knowledge of CLO3D; experience preparing documentation for international production. In your response, please indicate: examples of completed projects; experience specifically with sportswear; examples of Tech Packs (if possible); estimated cost of work; completion timelines.