End of shot timer (sound signal for time completion):
Description: The sound of the shot timer ending should be clear and signal the end of time. It should be a short, mid-high tone that evokes a sense of urgency and the need to act immediately or complete an action. The sound should create a feeling of tension and the conclusion of the decision-making time.
Format: mp3
Duration: up to 2 seconds.
File size: compressed
Hit on the ship (sound of explosion or impact):
Description: The sound of hitting the ship should be powerful and expressive, conveying a sense of impact or explosion. It should be a mid-low tone with an emphasis on immediate effect. The sound should highlight the effectiveness of the action and evoke a feeling of victory.
Format: mp3
Duration: up to 2 seconds.
File size: compressed
Miss (sound of water or splash):
Description: The sound of a miss should be light and natural, conveying a sense of contact with water without result. It should be a short, mid-low tone that evokes associations with water splashes or gentle waves. The sound should emphasize the fact of a failed move and create a feeling of disappointment without aggression.
Format: mp3
Duration: up to 2 seconds.
File size: compressed
Destruction of the ship (sound of explosion):
Description: The sound of the ship's destruction should be powerful and final, conveying a sense of complete destruction and the end of the battle. It should be a mid-low tone with deep resonance, creating a feeling of the action's conclusion. The sound should emphasize the ultimate success and evoke a feeling of satisfaction from destroying the opponent.
Format: mp3
Duration: up to 3 seconds.
File size: compressed
Background sound:
Description: Background cyclic sound effects of the sea and the sounds of ship engines in action. The main menu, where there are 2 ships, should make it feel like these ships are moving in different directions. The sound is background and should not draw the user's attention significantly.
Format: mp3
Duration: up to 10 seconds. It should be cyclic.
File size: compressed
Sonar sound:
Description: The sonar sound should be clear, pulsating, with a sense of depth and space. It should be a short, mid-low tone with a slight echo, evoking associations with deep-water scanning or searching for objects underwater. The sound should create an impression of a calm yet precise signal that is sent and returned after reflecting off an object.
Format: mp3
Duration: up to 2 seconds.
File size : compressed
Start of battle:
Description: The sound of plates being lifted on a jack underwater should reflect the heaviness and gradual movement of metal structures in a dense medium. It should be a deep, slightly muffled sound that conveys the feeling of metal tension under water pressure. After the plates are lifted, there should be a sound of bubble movement that creates an atmosphere of underwater space.
The sound of bubbles should start after 0.5 of the metal lift.
Format: mp3
Duration: 2-3 seconds.
File size: compressed
Timer sound:
Description: The sound of the timer ending should be clear and signaling, with a sense of urgency. It should be a short, mid-high tone that evokes associations with the end of time and the need to complete an action. The sound should create an impression of tension and draw attention to the completion of an important stage.
Format: mp3
Duration: up to 1 second.
File size: compressed.
Preparation sound:
Description: The sound of dragging and placing ships should convey a sense of control and precision. Dragging should be accompanied by a light sound of resistance, emphasizing the movement of the object, while placement should be clear, confirming the reliable securing of the ship in place. The sound should create a feeling of completion and successful execution of the action.
Format: mp3
Duration: up to 1 second for dragging, up to 2 seconds for placement
Display of game result (win/lose) (sound of victory or defeat):
Description: The sound for displaying the game result should be emotionally rich and clear. The sound of victory should be uplifting, festive, emphasizing a sense of achievement. The sound of defeat, on the contrary, should be muted and low, evoking a feeling of disappointment. Both sounds should emphasize the importance of the moment of game completion.
Format: mp3
Duration: up to 3 seconds.
File size: compressed
Display of the plate when the opponent has surrendered:
Description: The sound for displaying the plate when the opponent has surrendered should be calm and confirming, with a slight hint of finality. It should be a short, mid-low tone that conveys a sense of conclusion and satisfaction from victory without active actions. The sound should create a feeling of definiteness and calm.
Format: mp3
Duration: up to 2 seconds.
File size: compressed