Graphic concept for a racing game
This concept is my attempt to visualize not just racing, but the culture of speed. Here, every pixel is a drift in the night city, every color is a neon reflection on wet asphalt, every line is the tension before the start, when time freezes and the engine roars like a predator before a jump.
Inspired by the atmosphere of Japanese night races of the 90s: Tokyo street racing, illegal races, silent challenges where only the road decides. I wanted to convey the feeling of movement, even when the screen is static. You look — and it’s as if you’re already rushing.
The graphic language is contrasting, with a neon tilt, glitch, broken geometry, and cyberpunk aesthetics. Cars are not just transport, but heroes, each with its own character, colors, silhouettes.
This concept can serve as the basis for:
— Game menu (UI/UX)
— Posters and covers
— Game scenes for cutscenes
— Visual style of the entire project
Worked in Illustrator
Inspired by the atmosphere of Japanese night races of the 90s: Tokyo street racing, illegal races, silent challenges where only the road decides. I wanted to convey the feeling of movement, even when the screen is static. You look — and it’s as if you’re already rushing.
The graphic language is contrasting, with a neon tilt, glitch, broken geometry, and cyberpunk aesthetics. Cars are not just transport, but heroes, each with its own character, colors, silhouettes.
This concept can serve as the basis for:
— Game menu (UI/UX)
— Posters and covers
— Game scenes for cutscenes
— Visual style of the entire project
Worked in Illustrator