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• Developed a game in a team with a 3D artist: fully responsible for the software part (Unity, C#), while my colleague worked on models and the map. The project was brought to a demo release.
• Implemented my own car physics system based on WheelCollider with support for controlled drifting.
• Programmed engine logic and flexible transmission settings (automatic/manual).
• Integrated VFX effects (smoke, tire tracks) and an audio system synchronized with speed and RPM directly through code.
• Developed functional UI elements (dynamic tachometer, speedometer, etc.).
• You can also check out the YouTube page, Itch.io, and GitHub.

#Unity #Unity3D #C#-Engineer #vfx #.NET #cars #Photoshop/Figma/illustrator #Figma #Photoshop #UI/UX-designer #programming #GitHub #Windows
Work details
Added 15 June
6 views
Freelancer
Anton Ostapov
Ukraine Vinnytsia
No reviews

Available for hire Available for hire
On the service 5 years