Pawned in a Loop
• A solo project in active development. The player manages a pawnshop in a time loop and resells cursed items.
• I apply a modular approach and design systems so that new content can be expanded without significant changes to the codebase.
• Implemented EventManager (based on C# Actions) for independent communication between game systems.
• Using the Flyweight pattern (ScriptableObjects) for optimized storage of the item database.
#Unity #Unity3D #C#-Engineer #.NET #Photoshop/Figma/illustrator #Figma #Photoshop #UI/UX-designer #programming #GitHub #Windows
• I apply a modular approach and design systems so that new content can be expanded without significant changes to the codebase.
• Implemented EventManager (based on C# Actions) for independent communication between game systems.
• Using the Flyweight pattern (ScriptableObjects) for optimized storage of the item database.
#Unity #Unity3D #C#-Engineer #.NET #Photoshop/Figma/illustrator #Figma #Photoshop #UI/UX-designer #programming #GitHub #Windows