McLarenS

3D Modeling
Job 6 of 12
This project is created in Unreal Engine and is dedicated to creating a car scene with the McLaren S. The main focus was on building the environment, setting up materials, and visual presentation of the scene.

Main stages:

Creating the environment: building the scene, placing objects and lights

Setting up materials on the McLaren S — metal, lacquer, glass, tires, etc.

Post-processing inside the engine: exposure, depth of field, color accents

Final real-time visualization

Goal — to create a visually appealing scene that could be used in promotion or interactive presentation.
Details
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