McLarenS
This project is created in Unreal Engine and is dedicated to creating a car scene with the McLaren S. The main focus was on building the environment, setting up materials, and visual presentation of the scene.
Main stages:
Creating the environment: building the scene, placing objects and lights
Setting up materials on the McLaren S — metal, lacquer, glass, tires, etc.
Post-processing inside the engine: exposure, depth of field, color accents
Final real-time visualization
Goal — to create a visually appealing scene that could be used in promotion or interactive presentation.
Main stages:
Creating the environment: building the scene, placing objects and lights
Setting up materials on the McLaren S — metal, lacquer, glass, tires, etc.
Post-processing inside the engine: exposure, depth of field, color accents
Final real-time visualization
Goal — to create a visually appealing scene that could be used in promotion or interactive presentation.