3D modeling of cars based on drawings
This project demonstrates my ability to transform orthographic drawings and diagrams into accurate production-quality 3D models.
The subject of the work was the concept car Julietta, developed by Lee Rosario. Using only orthographic views from the front, side, and rear, I built the entire car from scratch in Blender, strictly adhering to the proportions, silhouette, and surface logic defined in the drawings.
The main focus was on accuracy, clean topology, and controlled surface flow, so that the model looked solid, balanced, and professional, rather than stylized or approximate.
The final result was personally reviewed and approved by the author of the original concept, confirming both technical accuracy and visual authenticity.
This project reflects how I work with any objects provided in the form of sketches, drawings, or technical illustrations — from vehicles to products, architectural elements, and custom constructions.
Key responsibilities and demonstrated skills:
• 3D modeling of cars based on orthographic drawings
• Accurate reproduction of proportions based on 2D reference materials
• Clean topology and correct surface flow
• Manual modeling of solid surfaces ready for subdivision
• Production-quality geometry suitable for further visualization or preparation for manufacturing
• Technical workflow based on Blender
Skills used:
#3Dmodeling #ProductDesign #CarVisualization •
Interpretation of drawings • Clean topology • Technical modeling
Project details — Industry:
#AutomotiveDesign #ProductModeling #ConceptVisualization #IndustrialDesign
#3Dvisualization #3Dmodels car modeling #Modelingbasedondrawings #Productmodeling
#SolidSurfacemodeling #CleanTopology #AccurateModeling
#ConceptcarVisualization #Blender #Technical3Dmodeling
The subject of the work was the concept car Julietta, developed by Lee Rosario. Using only orthographic views from the front, side, and rear, I built the entire car from scratch in Blender, strictly adhering to the proportions, silhouette, and surface logic defined in the drawings.
The main focus was on accuracy, clean topology, and controlled surface flow, so that the model looked solid, balanced, and professional, rather than stylized or approximate.
The final result was personally reviewed and approved by the author of the original concept, confirming both technical accuracy and visual authenticity.
This project reflects how I work with any objects provided in the form of sketches, drawings, or technical illustrations — from vehicles to products, architectural elements, and custom constructions.
Key responsibilities and demonstrated skills:
• 3D modeling of cars based on orthographic drawings
• Accurate reproduction of proportions based on 2D reference materials
• Clean topology and correct surface flow
• Manual modeling of solid surfaces ready for subdivision
• Production-quality geometry suitable for further visualization or preparation for manufacturing
• Technical workflow based on Blender
Skills used:
#3Dmodeling #ProductDesign #CarVisualization •
Interpretation of drawings • Clean topology • Technical modeling
Project details — Industry:
#AutomotiveDesign #ProductModeling #ConceptVisualization #IndustrialDesign
#3Dvisualization #3Dmodels car modeling #Modelingbasedondrawings #Productmodeling
#SolidSurfacemodeling #CleanTopology #AccurateModeling
#ConceptcarVisualization #Blender #Technical3Dmodeling