Not specified
4 proposals
Type: project-based / part-time, remoteProject: a casual arcade web game with a real-time rising-multiplier mechanic (crash genre). Built on an HTML5/WebGL stack.About the role, You own the visual side of the game end to end — from establishing the art direction to delivering optimized, production-ready assets that our developers can drop into the engine without rework. Full concept details are shared after an NDA is signed.Responsibilities, Define the art direction (moodboard, 1–2 style directions to choose from), Design the main character and its state set: idle, action, win reaction, loss reaction, Design in-game objects, pickups and bonus items per the game design document, Backgrounds and parallax layers, including tension-state variations of the scene, UI/HUD: multiplier display, bet input, primary action buttons, round history, modals (win, loss, rules), and all button states (normal / hover / pressed / disabled / loading), VFX: win and loss events, pickups, bonus triggers, particles, Animation: skeletal (Spine / DragonBones) or sprite sequences, Responsive layouts for both portrait and landscape, mobile through desktop, Deliver integration-ready assets plus a short style guide