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3D model of a wardrobe-coupe

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Applications 2

Application viewing is only available registered users.
  1. 1088
     29  1

    1 day70 USD

    Hello.
    I will do the work quickly and efficiently.
    Extensive practical experience.
    I am engaged in architectural and construction projects, developing concepts of varying complexity, 3D modeling, 3D visualization, 3D video animation, presenting architectural and construction projects, interior and exterior design, video editing, working with AI, as well as product design, developing furniture prototypes (the developed and produced prototypes were taken to the International Furniture Fair in Canada, and later went into mass production), industrial design for mass production (the developed street lamp was installed in large quantities in different cities in different countries), product listing. Excellent knowledge in ergonomics, regulatory framework in the field of construction design. Extensive practical experience. Creative approach to work. I work in the programs 3ds Max + V-Ray + Corona, SketchUp + V-Ray, AutoCAD, Revit, Photoshop, Lumion, After Effects, Archicad. My portfolio: Google Drive
    https://3ddomkiev.wixsite.com/website-2

    Будем успешными вместе.

  2. 10970
     129  0

    1 day75 USD

    I looked at your model - everything is clear. I will do it within a couple of hours if you quickly choose me as the performer. Write to me.

  3. 473    6  1
    3 days130 USD

    Hello!
    Allow me to offer you my services for preparing a 3D model for use in a web configurator (Three.js), to tidy up (center, scale, normals).
    Here is an example of one of my works Google Drive

  4. 2251    9  0
    2 days120 USD

    Good day!
    Yes, this is exactly my profile type of tasks for web configurators — here, not just conversion is critically important, but the correct structure of the model according to the logic of Three.js.

    I am ready to prepare your OBJ model of the wardrobe in a clean GLB for the Three.js configurator:
    • I will tidy up the center, scale, normals, and origin/pivot
    • I will break it down into logical parts: body, doors (each door separately), profile, interior, shelves/drawers
    • I will set clear naming conventions for the code
    • I will separate materials by zones for dynamic color and texture changes
    • I will optimize the geometry for the web so that the model works easily and quickly in the browser
    • I will check the correct export to GLB / glTF 2.0 for Three.js

    In the end, you will receive a ready production-ready GLB + a brief description of the structure of objects and material slots, so that the frontend logic can be quickly connected.

    Cost: $120
    Deadline: 2 days

    I have good experience in preparing models for various scenarios, so I will immediately take into account the convenience for software show/hide parts, material swap, and door animations in the future.

  5. 475    2  0
    6 days189 USD

    ready to help you out

    will send previous works in dm to make sure we match


    ------------------------------------------------------------------------

  6. 354  
    2 days60 USD

    Good day, I have created similar models when developing interiors, I am ready to complete your order in the shortest possible time! I would be happy to work with you!

  7. 2259    5  1
    30 days350 USD

    Hello! I have reviewed your assignment and believe that I can successfully complete it. I would be happy to collaborate, please write to me personally for further details.

  8. 8332    46  1
    6 days666 USD

    Hello! This is a clear and understandable task. I have extensive experience working with Blender and preparing models specifically for Three.js/glTF, so I will take into account all technical nuances for the web.

    Here’s how I will prepare the model:

    ### Technical Preparation Steps 🛠️

    * **Geometry Optimization:** I will remove hidden polygons that the user cannot see and will retopologize (if the mesh from 3ds Max is too dense) so that the model loads instantly.
    * **Pivot Points (Origin):** For doors and drawers, I will set pivot points at the attachment/opening locations so that they rotate or slide correctly in Three.js.
    * **Hierarchy & Naming:** I will create a logical hierarchy of objects (Parent/Child). Names will be in Latin without spaces (for example, `door_left`, `drawer_01`).
    * **Materials:** I will set up materials using Principled BSDF (PBR), which export perfectly to glTF. I will use separate Material Slots for bodies, profiles, and mirrors.
    * **Scale & Normals:** Scale 1:1 in the metric system, transformations reset (Apply Transformation), and normals corrected for proper light display.

    ### Result Structure 📦

    After exporting to **.glb**, you will receive:
    1. An optimized file where each element is a separate `Mesh` within one scene.
    2. A texture atlas (if needed) or configured material IDs for quick color replacement via code.

    Send me an example OBJ, and I will take a look at the mesh and orient you on the terms. 📎

    What specific movements (animations) do you plan to implement in the configurator — just opening or possibly dynamic resizing of the cabinet?

  9. 238    1  0
    1 day25 USD

    I created 20 doors for the website, everything just as you need, normal, center, separate parts, write to discuss the details and if necessary I will send a similar project. I will do it in the best form.

  10. 10671    97  0
    3 days75 USD

    My portfolio
    Behance
    Ready to discuss the details...

  11. Another 4 proposals concealed
  • Stanislav O.
    6 April, 20:43 |

    як воно буде використовуватися (програмно) - це питання до веб-програмістів, а не до моделерів.

    нелогічно вказувати "буде плюсом" оптимізація моделей під веб, коли це must have в рамках цього проекту 🙂

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Client
Alexandr Vacari
Moldova Kishinev  1  0
Project published
2 months 6 days back
339 views
Tags
  • obj
  • three.js
  • glTF
  • 3ds Max