Yuliya Kanarskaya
Winning proposal- Projects 188
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- Rating 5 712
Budget: 300 UAH Deadline: 1 day
Hello to you!
Ready to discuss your proposal.
Freelancehunt
Budget: 3000 UAH Deadline: 1 day
Hello to you! Ready to discuss details - by price and tz.
Design of the main page: 3000 UAH; up to 4 days
by DOP. Page: 700 UAH
Portfolio: Freelancehunt
Skype: fate777-88
Email: [email protected]
Budget: 200 UAH Deadline: 1 day
a good day. Please call me, I will do it quality.
200 rupees a piece.
Budget: 250 UAH Deadline: 1 day
Welcome to)
Let’s try it.
Send a robot I will do if you like it pay and we will cooperate if not it will not.
I am also interested in call-to-robot a week (I can do up to 3 sites and their 3 adaptations)
I will start working tomorrow (as well as the test page)
Budget: 200 UAH Deadline: 1 day
Hello to you!
For long-term cooperation, I offer you 200 UAH. for the adaptation :)
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Current freelance projects in the category Interface Design (UI/UX)
General Concept Develop a modern, user-friendly, and responsive design for the official website of the UGCC parish. The site should convey an atmosphere of spirituality, openness, and trust, be easy to use for people of all ages, and function correctly on computers, tablets, and smartphones.Parish Structure The parish consists of: Main church (the main focus of the site); Two daughter churches; Chapel. The main church is the central element of the site. Other churches and the chapel should contain only essential information: address, map, 3D tour, and service schedule.Main Sections of the Site Home About the Parish Churches Service Schedule Online Broadcasts Priest's Blog Gallery Church Calendar Donations ContactsHomepage Include: Large photo or video of the main church. Brief information about the parish. Upcoming services. Online broadcast. Latest news. Priest's blog. Photo gallery. Map of church locations. Call to make a donation.Main Church The page should contain: History of the church. Information about the clergy. Service schedule. Online broadcasts. 3D tour. Photo gallery. Priest's blog. Online donations (LiqPay, Apple Pay, Google Pay, or another service).Other Churches and Chapel For each object, provide: Photo. Brief description. Address. Map. 3D tour. Service schedule.Additional Sections Parish news. Priest's blog. Photo gallery. Online broadcasts. Church calendar. Contact information with a map, phone, email, and links to social media.Additional Functionality Provide space for: Submitting prayer requests for "Health" and "Repose". Ordering prayers. Parish event calendar. Pilgrimage trips. Subscription to news. Site search. Multilingual support. Version for visually impaired users.Color Themes Provide the ability to quickly change between four seasonal design themes: Spring Summer Autumn Winter When changing themes, colors, decorative elements, and banners should change without altering the site structure.Design Style Modern minimalist design using light natural colors, quality typography, large photographs, and easy navigation. The interface should look premium yet restrained, align with the UGCC style, and create a sense of calm, spirituality, and openness.Result Prepare a complete site design in Figma with responsive versions for computer, tablet, and smartphone, a design system (colors, fonts, buttons, forms, components), and an interactive prototype of the main pages.
We generated two windows using neural networks, a lobby and a shopping window, we need to cut them and redraw a couple of elements. I attached one window to the project We need to cut each element and align the title so that it is symmetrical.
I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration. The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important. However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens. The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements. I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information. In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned. Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus. Please send your portfolio and tell me a bit about your experience and collaboration format.
Responsibilities: Development of banners for website pages. Selection of composition, photographs, and graphic elements. Optimization of images for the web (sizes, aspect ratios, without loss of quality). Retouching, enhancing, and refining existing images. Important: Currently, the workload is small — the website is already filled, so it is necessary to periodically create new banners and edit individual images. In the future, collaboration may expand depending on the project's needs.
The task is to completely redesign the UX of our SaaS platform to maximize conversion to self-registration and payment without the involvement of a sales manager. (currently, sales are only with a manager) Looking for a person with experience in the international market, not just with local projects. Before sending your application, please make sure to include: Case studies with real results on increasing conversion. Preferably numbers: before/after (growth in registrations, payments, activations, retention, etc.). Screenshots, links to projects or portfolio. A brief description of your role in each project. ❗️If you do not have confirmed cases of improving conversion, please do not apply. And please, no template automatic messages. Write a few sentences specifically about why you are suitable for this project and what results you have already achieved.