Budget: 1000 UAH Deadline: 1 day
Good day, this is not a problem to fix. I can do it now, and the price is acceptable.
I have a 3D model, it lacks polygons, the edges are visible in the render and it looks not smooth, overall it is not suitable for a motion video. It is necessary to either fix the model from scratch or create a new 3D model. I will provide the model and project details to the executor in a private message.
Budget: 1000 UAH Deadline: 1 day
Good day, this is not a problem to fix. I can do it now, and the price is acceptable.
Budget: 1000 UAH Deadline: 1 day
Good day! I am ready to complete your task!
I have been working in Blender for over 1.5 years, and I have large and successful projects.
Here is an example:
https://vimeo.com/871697009
Here is the visualization I created.
If you have any questions or anything else, I am ready to discuss it with you.
Write to me, I will be happy to collaborate.
Best regards, Vitaliy.
Budget: 1000 UAH Deadline: 3 days
Good day. I can do the retopology of your model.*************************************
Budget: 1000 UAH Deadline: 2 days
I create similar models in good quality without "ribbing."
Examples:
https://freelancehunt.com/showcase/work/petlya-regulovana/1765075.html
https://freelancehunt.com/showcase/work/zmishuvach-kuhonniy-odnovazhilniy-hrom/1742285.html
Budget: 1000 UAH Deadline: 2 days
Hello
Open to collaboration
I will perform quality work according to the terms of reference
Feel free to contact me
Budget: 1000 UAH Deadline: 1 day
Good day, Slava.
I am interested in your project. I have been modeling in Blender for over 3 years. The task is easy; I will do everything quickly and efficiently. I am ready for discussion.
Examples of my work: Behance
I will be happy to help.
Oleksandr
Budget: 1000 UAH Deadline: 1 day
Hello! I can complete your order.
Examples of work Google Drive
Budget: 1000 UAH Deadline: 3 days
Good afternoon. I am engaged in modeling for hard surf. This is just the case. I will gladly take it on. Or send the model in messages.
But it is unclear what to do. Which part. Therefore, the price is conditional.
Budget: 1000 UAH Deadline: 1 day
I am a 3D Artist with over 1.5 years of experience. I work with 3D assets for real-time, beauty shots, and creating models for 3D printing.
During my work, I have collaborated with many companies on commercial projects, including Giants Live. I work from references and do not add anything of my own unless it is specified.
Feel free to message me privately to discuss the details.
Budget: 1000 UAH Deadline: 1 day
Good day to you). I am ready to join the execution of your project, I just need to see the model completely to assess the volume of work. Write to me, we will agree, we will do it.
Budget: 1000 UAH Deadline: 4 days
Good day!
I can help you.
Portfolio: https://atamaniv.github.io/
Budget: 1000 UAH Deadline: 1 day
Good day, I am interested in your project, I can fix your 3D model, let's discuss the details and start working.
Budget: 1000 UAH Deadline: 1 day
Hello, I am Volodymyr! I specialize in 3D visualization and animation.
I am ready to help you make this project outstanding!
If you are looking for quality work and excellent results, feel free to contact me.
To familiarize yourself with my work, you can view my portfolio at the following links:
Freelancehunt
Google Drive
Do not hesitate to contact me, and together we will create something exceptional!
Budget: 1000 UAH Deadline: 1 day
Good afternoon!
Write to me, we will discuss the task in more detail, I will do it today!
щоб люди могли оцінити складність роботи покажіть скріншот моделі цілком, будь-ласка.
дякую за пояснення операцій у моделюванні 😁
тільки от не зрозумів як це стосується мого питання про обсяг роботи
Доброго дня!
Можете прикріпити модельку? Щоб можна було самому відкрити й подивтися ретельно
Good day. There is a task for creating a 3D space. More precisely, its interior part. The task description is in the file.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanic: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. But professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are building not just a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The needed feeling: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator logo designer casual designer generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please specify immediately: cost of work deadline examples of similar work experience in the game industry
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.