For the texture artist. It is necessary to create a UVW unwrap map on the existing 3D part of the pizza oven model.
Good afternoon.
For the texture artist, this job can be simple and quick.
Part of the work is done and needs optimization.
IT IS NECESSARY TO MAKE A SEAMLESS MAP SO THAT THE TEXTURE CAN BE VIEWED FROM ALL SIDES WITHOUT ARTIFACTS.
It is necessary to recreate (or optimize the existing) seamless
UVW unwrap map on the existing 3D part of the pizza oven model.
Will be provided:
1. 3D file of the part. (if necessary, a new accurate shape can be created or further prepared for your needs.
2. Ready-made textures from other projections (this will simplify the work).
Important and necessary:
3. That there are no artifacts and that the stones and mosaic are evenly distributed across the entire part. (as in the photo)
And it is important that everything is precise at the joints.
4. That the textures are exactly the same as in the provided projections.
5. Redraw 2 textures (Mosaic and Stone) from the already existing textures.
What is needed in the end:
6. Final texture format in 4K.
7. obj, fbx + texture pack (diffuse, normal, + specular).
8. Also, the original files from Blender and Substance, or Photoshop may be required.
Photo examples and 3D files and texture files will be provided.
I am waiting for your response regarding the feasibility of implementation, timelines, and budget for this task.
Best regards!
Applications 1
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Good day! I have been working in Blender for over 2 years, and what I can say is that we need to look at the model itself to see what will be needed. Creating a completely seamless texture can be problematic due to the model's features; even on the simplest models, the seam will be visible, but not as noticeable. We need to take a look. If you're interested, write!
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10629 97 0 My portfolio
Behance
Ready to discuss the details...
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8329 46 1 Good day!
I am ready to optimize the UV mapping and create seamless textures for your stove model. I will ensure an even distribution of mosaic and stone without artifacts, exactly according to the provided projections. The final result will be in 4K with a set of textures (diffuse, normal, specular) and model formats obj/fbx.
Portfolio:
🔗 **Freelancehunt**
🔗 **Google Drive
I am ready to discuss the timeline and budget. Looking forward to the details! 😊
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UV не буває безшовною. це текстура може бути безшовною
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ОК. Перефразирую, чтоб на стыке было все ровно.
так реально?
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я розумію про що ви.
для мозаїки простіше.
каміння доведеться в місці шва малювати вручну?
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треба поміркувати.. дякую
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