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For the texture artist. It is necessary to create a UVW unwrap map on the existing 3D part of the pizza oven model.

Translated11 USD

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  1. 3409
     8  0

    2 days22 USD

    Good day! I have been working in Blender for over 2 years, and what I can say is that we need to look at the model itself to see what will be needed. Creating a completely seamless texture can be problematic due to the model's features; even on the simplest models, the seam will be visible, but not as noticeable. We need to take a look. If you're interested, write!

  2. 10629    97  0
    2 days40 USD

    My portfolio
    Behance
    Ready to discuss the details...

  3. 1 proposal concealed
  1. 8329    46  1
    2 days223 USD

    Good day!

    I am ready to optimize the UV mapping and create seamless textures for your stove model. I will ensure an even distribution of mosaic and stone without artifacts, exactly according to the provided projections. The final result will be in 4K with a set of textures (diffuse, normal, specular) and model formats obj/fbx.

    Portfolio:
    🔗 ** Freelancehunt**
    🔗 ** Google Drive

    I am ready to discuss the timeline and budget. Looking forward to the details! 😊

  • Stanislav O.
    19 February 2025, 11:35 |

    UV не буває безшовною. це текстура може бути безшовною

  • Vladislav Ukhanov
    19 February 2025, 11:42 |

    ОК. Перефразирую, чтоб на стыке было все ровно.

    так реально?

  • Stanislav O.
    19 February 2025, 11:46 |

    так, але буде принаймні один шов.

    а шоб не було вибно швов взагалі, треба трипланарну проекцію, але тоді не буде точного розташування каменів.

    поєднати одне з другим (щоб і швів не було взагалі, і точне розташування) не вийде. хіба що буде ідеальна безшовна текстура, і то, шов буде, просто може не буде дуже помітний 

  • Vladislav Ukhanov
    19 February 2025, 11:53 |

    я розумію про що ви.

    для мозаїки простіше.

    каміння доведеться в місці шва малювати вручну?

  • Stanislav O.
    19 February 2025, 11:58 |

    при UV-проекції в місцях шва буде шов як не крути. на циліндрі з сферою (у вас така форма), шва буде два. менше не можна, бо інакше будуть "потягі".

    а на трипланарі доведеться малювати текстуру повністю вручну під таку проекцію 

  • Vladislav Ukhanov
    19 February 2025, 11:59 |

    треба поміркувати.. дякую

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Client
Vladislav Ukhanov
Ukraine Dnepr  2  0
Project published
1 year back
132 views
Tags
  • uvw unwrap
  • 3D modeling
  • Substance 3D Painter
  • Blender