Adding textures and details to the map of the city in blender
Experience and skills that are needed:
Blender, 3ds Max, geometric nodes, procedural materials, procedural lighting, emission lighting, night lighting, urban landscape, light traces.
The Results:
High-quality isometric/acsonometric ortographic image of the city (night)
The main tasks:
- Creating a low-polygonal map of the city and folding details using textures PBR
- Use aesthetic global lighting and projectors/emission light to revive the city.
I attached the outlook files that I wanted to look below.
I'm waiting for your suggestions with the examples of the works you've done before, and the approximate amount for which you'll be able to do this.
Applications 2
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121 Welcome to Vladislav.
Blender is my main tool, but for your project I can offer the use of the Unreal Engine 5. This is why it is a good option:
1 . More realistic lighting that will make the city more alive;
The 2nd A library of ready PBR materials and surroundings/plants that will significantly save time;
3 . If necessary, the project can be transferred to the Blender.
For example, ready to create a small scene to demonstrate the possibilities of movement and the quality of the picture.
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1962 34 0 Welcome to.
I can help with the implementation of the project.
To understand what I can offer you need to get acquainted with the material that is. Wish in FBX because I work in 3dsmax.
Behance
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ну а яким боком тут категорія живопис і графіка? навіщо тригерити художників, які не мають жодного відношення до озвучених вимог? 🤔
це суто 3д
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