Alexandr S.
Winning proposal- Projects 57
- Rating 5.0
- Rating 3 488
Budget: 8000 UAH Deadline: 7 days
Good day. My name is Oleksandr, I am a .NET developer with 4 years of commercial experience. I specialize in web development and work with ASP.NET Core, C#, MSSQL, and Entity Framework. In particular, I have experience implementing various functionalities, including creating and maintaining automated systems, developing effective authorization and authentication, as well as integrating with Excel for data import. Your task of refining the electronic journal is very interesting. My experience with ASP.NET Core and knowledge in the field of databases allow me to quickly and efficiently handle such tasks. I am ready to join your project and contribute to its development.
Budget: 8000 UAH Deadline: 5 days
Good day! I have extensive experience with ASP.NET Core (Web API, MVC, Razor Pages). I also skillfully organize the architecture in your project, all according to SOLID. I will be happy to help you. I can complete it for 6000 UAH. You can check out my projects on GitHub and in my profile.
- Projects -
- Rating -
- Rating 252
Budget: 8000 UAH Deadline: 3 days
Good day! I have experience in developing applications using ASP.NET Core. I can help you with the project. Write to me.
Budget: 8000 UAH Deadline: 5 days
Good day. I am ready to discuss in more detail. Please contact me via private messages.
Proposals are currently absent
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.