Budget: 27000 UAH Deadline: 14 days
Hello.
I can show works specifically on board games.
Rating of works on Behance (over 500,000 views)
Task:
- Development of card and board games (Spades, Solitaire, Hearts, Jin Rummy). Continuous product control during the development process and timely changes at all stages to achieve a top game;
- Working through all game components: ideas, mechanics, gameplay, balance, goals, narratives;
- Development of the project's monetization strategy: interstitials, points of effective rewards, in-app purchases, etc., with the aim of maximizing overall revenue from the product;
- Full support and management of game development using minimal resources (reusability and the most optimal solutions);
- Creation of high-quality documentation and project requirements;
- Building and implementing a development roadmap for the project;
- Working with game balance;
- Development of game levels, progressions, quests, and challenges to retain players;
- Preparation of regular development snapshots for top-level control;
- Analysis of game metrics and refining the game based on them;
- Monitoring industry trends and new technologies related to game design;
- Actively communicate with the producer to agree on priority tasks and find the best solutions for their execution.
Requirements:
- Commercial experience in game design of at least 2 years, with a strong emphasis on card games and casual games;
- Successful experience in creating mobile games from "scratch" or experience in improving gameplay (Retention Rate, Engagement Rate, Play time)
- Basic knowledge of Unity;
- Deep understanding of game design principles, game mechanics, and game economy;
- Excellent analytical skills and a creative approach to problem-solving;
- Good understanding of player psychology;
- Understanding of current market trends (graphics, ergonomics, methodologies, etc.), competitor strategies;
Budget: 27000 UAH Deadline: 14 days
Hello.
I can show works specifically on board games.
Rating of works on Behance (over 500,000 views)
Budget: 27000 UAH Deadline: 14 days
Hello, Ilya!
I want to offer my services for developing a game design document.
Details in a private message.
Budget: 27000 UAH Deadline: 1 day
Hello,
I have familiarized myself with the description of your project and would like to start a conversation with you to discuss it in more detail and share information about myself. I have been working in the GameDev industry for over 5 years and have numerous positive reviews. I also hold the Top-Rated Plus status on the Upwork platform.
I specialize in game development and have a team that includes specialists in: design, animation, testing, creating musical accompaniment for projects, game documentation, level design, VFX, and UI/UX design. We work efficiently, always respond quickly and promptly, possess the competence to solve various issues, and address all your requests.
Let's start a conversation to discuss all the details of the project and any questions you may have.
Task:Build a map for an FPS shooter according to the specified requirements.Use ready-made assets, no need to model/create anything yourself.No coding is required.There is an example/template of a map in the same style. You can take whole pieces from there. Map: castle dungeons.Size: approximately 50*70 units. Needed:Create a map according to the requirements using ready-made assets. Modular corridors/rooms + place interior objects, cover, etc.Set up and bake the nav mesh (I will show this separately in a video). No need to set up post-processing. We will use what is already there.Lighting – you can use the same settings as on similar maps, or try to play around to bake it.All necessary assets will be sent in a separate project. You will work in that.What exactly needs to be done is recorded in a video. If you do well, there will be more similar orders.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
Task:Build a map for an FPS shooter according to the specified requirements.Use ready-made assets, no need to model/create anything yourself.No coding is required.There is an example/template of a map in the same style. You can take whole pieces from there.Lighting and post-processing do NOT need to be set up. Use the same settings as on the large map. At the end, bake the light. Map: pirate islandDimensions: approximately 50*60 units. Needed:Create a map according to the requirements using ready-made assets. There is a large pirate island. You need to make a small one. You can take houses/ships, docks, water, etc. from there. A separate terrain needs to be created.Set up and bake the nav mesh (shown separately in the video). All necessary assets will be sent in a separate project. You will work in that.What exactly needs to be done is recorded in a video. In your response, indicate whether you have experience working with Unity (3D scenes) and what it is.AI responses will be ignored! It’s better to write less but personally...
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.