Vadym Velko
Winning proposal- Projects 5
- Rating -
- Rating 533
Budget: 6000 UAH Deadline: 28 days
Hello! I would be happy to make such a game. Could you let me know if you have any 3D models?
Budget: 1111 UAH Deadline: 1 day
Hello.
I have been creating games for over 3 years.
I have developed games in the following genres:
Horror
RTS-Strategy
Shooters
RPG
HyperCasual
Roguelike
I have worked with both multiplayer games and single-player or split-screen games. Therefore, I have enough experience to successfully complete this project.
Here are a few games I have worked on:
https://play.google.com/store/apps/details?id=com.umbrellasampshop.CarsWar
https://play.google.com/store/apps/details?id=com.Kyst90.Mukbangshow
https://store.steampowered.com/app/2024920/Ghost_of_Viyk/?l=ukrainian
I can also send screenshots of other games that are currently in development via private messages. For further work, it is necessary to clarify a few points regarding game mechanics and the assessment of deadlines and budget because the project does not seem small. The project is quite interesting, so I would be happy to contribute to creating a good game.
Please write in private messages for further collaboration.
Budget: 1111 UAH Deadline: 10 days
Good day
I have experience in developing projects of varying complexity, from Trivia genre games to complex and realistic simulators. I have several million-dollar projects under my belt. I will be happy to collaborate with you!
- Projects -
- Rating -
- Rating 367
Budget: 4500 UAH Deadline: 7 days
Hello, I am a middle Unity developer and I can help with the project and create quality management. I have extensive experience in developing and publishing games for Steam and mobile. I can send examples of projects in a private message.
Budget: 5000 UAH Deadline: 7 days
Good day
I have extensive experience in game development (8 years)
Write to me
Budget: 1111 UAH Deadline: 14 days
Good day, I am ready to take on the project. I have 4 years of game development experience in Unity of various complexity and genres for different platforms. I also have a good portfolio, which you can review in my profile. We will discuss the price and deadlines, feel free to write.
- Projects 3
- Rating -
- Rating 268
Budget: 4100 UAH Deadline: 1 day
Good day, Anton,
I have familiarized myself with the description of your project and would like to start communicating with you to discuss it in more detail and share information about myself. I have been working in the GameDev industry for over 5 years and have numerous positive reviews. I also hold the Top-Rated Plus status on the Upwork platform.
I specialize in game development and have a team that includes specialists in: design, animation, testing, creating musical accompaniment for projects, game documentation, level design, VFX, and UI/UX design. We work efficiently, always respond quickly and promptly, possess the competence to solve various issues, and address all your requests.
Let's start communicating to discuss all the details of the project and any questions you may have.
Budget: 4100 UAH Deadline: 1 day
An interesting concept that resembles the levels with beetles in the Metro game series and the level with mannequins in Little Nightmaners)
But I have a couple of questions regarding whether the game's graphics are already ready or if the graphics also need to be implemented.
I am a Unity developer with 5 years of commercial experience. I have a team and acquaintances who are designers.
I will provide the final price and deadlines after discussion, as there are many questions.
You can check out my other projects here https://campstudio.net/showcase/showcase/
Proposals are currently absent
Proposals concealed
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.