Game Simulator Engineer (Unreal Engine 5 and AirSim)
Project Overview
We are creating a game prototype that uses Microsoft AirSim for transportation simulation. You will help expand our AirSim integration by adding new types of vehicles, custom physics logic, and RPC/API hooks so that designers can create and control vehicles directly from gameplay scripts.
Scope and Deliverables
- Vehicle integration
- Physics and control API
- Documentation and examples
Required Skills
Unreal Engine 5 (C++ / Blueprints) — plugin or game feature development
AirSim (AirLib + UE Plugin) — experience extending RPC
Networking/RPC — MsgPack, client-server patterns, developing new RPC calls
Ideal Candidate
Unreal C++ feature or plugin development for 3 years or more
Previous experience with AirSim integration
Reliable communication: clear PRs, documentation, and prompt responses in messages
Budget and Timeline
This will be discussed during the interview. An initial task of $100 may lead to a part-time project.
How to Apply
A brief cover note highlighting relevant AirSim and Unreal Engine projects.
Links to any public repositories or work demonstrations.
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